Add MultiplayerSyncronizers to stations
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@@ -11,9 +11,9 @@ extends StaticBody3D
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# Chopping state. Follow the hob/sink pattern so the display refreshes when
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# values change; only the world owner runs the station's process in practice.
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var process_result: String = "": set = _set_result
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var process_result_work: float = 0.0: set = _set_result_work
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var work_progress: float = 0.0: set = _set_work_progress
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@export var process_result: String = "": set = _set_result
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@export var process_result_work: float = 0.0: set = _set_result_work
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@export var work_progress: float = 0.0: set = _set_work_progress
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func _ready() -> void:
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