Add MultiplayerSyncronizers to stations
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@@ -10,9 +10,9 @@ const plate_wash_time: float = 3.0
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## display when they change. Only the world owner runs this station's _process
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## and snap zone, so without this a client never updates its bar — it stayed
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## frozen on screen long after the plate came out clean.
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var time_washed: float = 0.0: set = _set_time_washed
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var is_washing: bool = false: set = _set_is_washing
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var plate: PlateController = null
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@export var time_washed: float = 0.0: set = _set_time_washed
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@export var is_washing: bool = false: set = _set_is_washing
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@export var plate: PlateController = null
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func _set_time_washed(value: float) -> void:
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