Add MultiplayerSyncronizers to stations

This commit is contained in:
JonShard
2026-08-09 13:15:30 +02:00
parent cf4b4ac32e
commit 9cdf72dc47
26 changed files with 233 additions and 344 deletions
+3 -3
View File
@@ -10,9 +10,9 @@ const plate_wash_time: float = 3.0
## display when they change. Only the world owner runs this station's _process
## and snap zone, so without this a client never updates its bar — it stayed
## frozen on screen long after the plate came out clean.
var time_washed: float = 0.0: set = _set_time_washed
var is_washing: bool = false: set = _set_is_washing
var plate: PlateController = null
@export var time_washed: float = 0.0: set = _set_time_washed
@export var is_washing: bool = false: set = _set_is_washing
@export var plate: PlateController = null
func _set_time_washed(value: float) -> void: