Add MultiplayerSyncronizers to stations
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@@ -9,7 +9,7 @@ var move_handle_rigid: RigidBody3D
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var original_collision_layer: int = 0
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var original_y_pos: float = 0.0
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var original_station_transform: Transform3D = Transform3D.IDENTITY
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var moving: bool = false
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@export var moving: bool = false
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var ghost_materials: Array[StandardMaterial3D] = []
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const GHOST_COLOR_VALID: Color = Color(0, 1, 0, 0.35)
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