Add MultiplayerSyncronizers to stations
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@@ -48,7 +48,7 @@ func _ready() -> void:
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## --server / --join <ip> on the command line skip straight to the multiplayer
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## scene, same as the previously headless-tested main.tscn flow.
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func _bypass_menu_for_cmdline() -> bool:
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var args := OS.get_cmdline_user_args()
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var args := OS.get_cmdline_args()
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if args.has("--server"):
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NetworkManager.request_host()
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get_tree().change_scene_to_file.call_deferred(MULTIPLAYER_SCENE)
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