Add MultiplayerSyncronizers to stations

This commit is contained in:
JonShard
2026-08-09 13:15:30 +02:00
parent cf4b4ac32e
commit 9cdf72dc47
26 changed files with 233 additions and 344 deletions
+1 -1
View File
@@ -48,7 +48,7 @@ func _ready() -> void:
## --server / --join <ip> on the command line skip straight to the multiplayer
## scene, same as the previously headless-tested main.tscn flow.
func _bypass_menu_for_cmdline() -> bool:
var args := OS.get_cmdline_user_args()
var args := OS.get_cmdline_args()
if args.has("--server"):
NetworkManager.request_host()
get_tree().change_scene_to_file.call_deferred(MULTIPLAYER_SCENE)