Split Station into WorkStation abstract script
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@@ -385,7 +385,7 @@ func _refresh_display() -> void:
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func _process(delta: float) -> void:
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_refresh_display()
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_place_order_if_player()
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SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
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#SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
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if not NetworkManager.owns_world():
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SweetLogger.error("Is not server, return")
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