Split Station into WorkStation abstract script
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
class_name Station
|
||||
extends Node3D
|
||||
|
||||
### Abstract 'class', should never be instantiated ###
|
||||
# - Keep all logic all stations share.
|
||||
# - Contain as much of the networking code syncing stations as possible.
|
||||
|
||||
## Sounds
|
||||
@export var pickup_sound: AudioStream
|
||||
@export var drop_sound: AudioStream
|
||||
|
||||
## Node references. These are all required snd should be set in the inspector
|
||||
@export var snap_zone: XRToolsSnapZone
|
||||
@export var synchronizer: MultiplayerSynchronizer
|
||||
|
||||
var sync_config: SceneReplicationConfig
|
||||
|
||||
var enabled: bool: # When disabled the station only updated display and sounds.
|
||||
get: return snap_zone.enabled
|
||||
set(p_enabled):
|
||||
SweetLogger.info("Set enabled {0} on station {1} on client {2}", [p_enabled, name, multiplayer.get_unique_id()])
|
||||
snap_zone.enabled = p_enabled
|
||||
snap_zone.set_process(p_enabled)
|
||||
|
||||
|
||||
# The child station has to call super.ready() for this to be called
|
||||
func ready() -> void:
|
||||
SweetLogger.debug("Station {0} ready", [name])
|
||||
if not snap_zone:
|
||||
SweetLogger.warning("{0} missing snap_zone reference", [name])
|
||||
if not synchronizer:
|
||||
SweetLogger.warning("{0} missing synchronizer reference", [name])
|
||||
# Disable if we're not the server.
|
||||
if not NetworkManager.owns_world():
|
||||
enabled = false
|
||||
|
||||
snap_zone.has_picked_up.connect(_on_object_picked_up_handler)
|
||||
snap_zone.has_dropped.connect(_on_object_dropped_handler)
|
||||
|
||||
# Configure Multiplayer Syncronizer
|
||||
# This overwrites any changes made in the inspector.
|
||||
synchronizer.root_path = get_path()
|
||||
synchronizer.replication_config = SceneReplicationConfig.new()
|
||||
sync_config = synchronizer.replication_config
|
||||
|
||||
# The child station has to call super.process(delta) for this to be called
|
||||
func process(_delta: float) -> void:
|
||||
refresh_display()
|
||||
|
||||
|
||||
## Signal handles ##
|
||||
func _on_object_picked_up_handler(item: Node3D) -> void:
|
||||
if not NetworkManager.owns_world():
|
||||
return
|
||||
_clients_on_object_picked_up_handler.rpc(item.get_path())
|
||||
_apply_object_picked_up(item)
|
||||
|
||||
|
||||
func _on_object_dropped_handler(item: Node3D) -> void:
|
||||
if not NetworkManager.owns_world():
|
||||
return
|
||||
_clients_on_object_dropped_handler.rpc(item.get_path())
|
||||
_apply_object_dropped(item)
|
||||
|
||||
|
||||
func _apply_object_picked_up(item: Node3D) -> void:
|
||||
SweetLogger.debug("Pickup: {0}", [item.name])
|
||||
on_object_picked_up(item)
|
||||
var food_item = Helper.find_food_item(item)
|
||||
if food_item:
|
||||
on_food_item_picked_up(food_item)
|
||||
|
||||
|
||||
func _apply_object_dropped(item: Node3D) -> void:
|
||||
SweetLogger.debug("Drop: {0}", [item.name])
|
||||
on_object_dropped(item)
|
||||
var food_item = Helper.find_food_item(item)
|
||||
if food_item:
|
||||
on_food_item_dropped(food_item)
|
||||
|
||||
|
||||
# Propagate events to clients
|
||||
@rpc("authority", "call_remote", "reliable")
|
||||
func _clients_on_object_picked_up_handler(item_path: NodePath):
|
||||
var item := Helper.get_node_from_path(self, item_path) as Node3D
|
||||
if not item:
|
||||
return
|
||||
_apply_object_picked_up(item)
|
||||
|
||||
@rpc("authority", "call_remote", "reliable")
|
||||
func _clients_on_object_dropped_handler(item_path: NodePath):
|
||||
var item := Helper.get_node_from_path(self, item_path) as Node3D
|
||||
if not item:
|
||||
return
|
||||
_apply_object_dropped(item)
|
||||
|
||||
|
||||
|
||||
## Virutal methods
|
||||
# The child station implements these if it cares about them.
|
||||
func on_object_picked_up(_item: Node3D) -> void:
|
||||
SweetLogger.debug("Not implemented in {0}", [name])
|
||||
|
||||
func on_object_dropped(_item: Node3D) -> void:
|
||||
SweetLogger.debug("Not implemented in {0}", [name])
|
||||
|
||||
func on_food_item_picked_up(_food_item: FoodItem) -> void:
|
||||
SweetLogger.debug("Not implemented in {0}", [name])
|
||||
|
||||
func on_food_item_dropped(_food_item: FoodItem) -> void:
|
||||
SweetLogger.debug("Not implemented in {0}", [name])
|
||||
|
||||
|
||||
func refresh_display() -> void:
|
||||
pass
|
||||
Reference in New Issue
Block a user