Notes
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### Full game systems (hardest part)
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- Star day modifiers
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- research unlock
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- Mess and cleaning (How it works in VR?)
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- Automation basic logistics (SharedInventories)
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- Player charaters and customization (Hat Selection and mirror)
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- Sound effects and music
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- Animated customers (Pathfinding)
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- Acheivements (Statisticsmanager)
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- Level generation
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- Proper 3D models (Git gud @ blender)
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**[Undecided]**
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- Automation logic, wireing
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- Decorations
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- Win condition / across games reward / progression
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- Fire
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- Arms (Inverse Kinematics)
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**[Scopecreep]**
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- Freshness
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- Fullbody tracking (Height calibration)
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### Station inheritence suggestion
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Station
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WorkStation (performs work on a food item to convert it)
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