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JonShard
2026-08-16 09:06:26 +02:00
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### Full game systems (hardest part)
- Star day modifiers
- research unlock
- Mess and cleaning (How it works in VR?)
- Automation basic logistics (SharedInventories)
- Player charaters and customization (Hat Selection and mirror)
- Sound effects and music
- Animated customers (Pathfinding)
- Acheivements (Statisticsmanager)
- Level generation
- Proper 3D models (Git gud @ blender)
**[Undecided]**
- Automation logic, wireing
- Decorations
- Win condition / across games reward / progression
- Fire
- Arms (Inverse Kinematics)
**[Scopecreep]**
- Freshness
- Fullbody tracking (Height calibration)
### Station inheritence suggestion
Station
WorkStation (performs work on a food item to convert it)