Add Table picks an order
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+13
-5
@@ -1,7 +1,9 @@
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extends StaticBody3D
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const GAME_MANAGER = preload("res://GameManager.gd")
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@export var initial_thinking_time: float = 8
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@export var initial_primary_time: float = 3
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@export var initial_primary_time: float = 8
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@export var initial_friend_time: float = 3
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@export var initial_eating_time: float = 3
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@@ -25,7 +27,7 @@ enum TableState {
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}
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var _state = TableState.EMPTY # use _setState(), never set directly
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var _state_time: float = 0.0
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var _unsatisfied_orders: Array[String]
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func _ready() -> void:
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if not label_3d:
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@@ -42,6 +44,7 @@ func _ready() -> void:
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func _on_object_picked_up(_item) -> void:
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print("Table: object picked up: ", _item)
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_update_order_text()
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func _on_object_dropped() -> void:
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@@ -50,7 +53,12 @@ func _on_object_dropped() -> void:
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func place_order() -> void:
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print("Table: place_order()")
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label_3d.text = "order!"
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_unsatisfied_orders.append(GAME_MANAGER.get_random_meal())
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_update_order_text()
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func _update_order_text() -> void:
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label_3d.text = "Order: " + ", ".join(_unsatisfied_orders)
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func _setState(newState: TableState) -> void:
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@@ -65,8 +73,8 @@ func _setState(newState: TableState) -> void:
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if newState == TableState.WAITING_PRIMARY:
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_state_time = initial_primary_time
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label_3d.text = lbl_waiting_primary
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_update_order_text()
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if newState == TableState.WAITING_FRIEND:
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_state_time = initial_friend_time
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