Refactor hob to use Recipemanager
This commit is contained in:
@@ -50,7 +50,6 @@ func _on_item_dropped(_item: Node3D) -> void:
|
||||
|
||||
# If the other body is a FoodItem, check for a recipe and combine if one exists.
|
||||
func _on_body_entered(body: Node3D) -> void:
|
||||
print("CombinableItem _on_body_entered")
|
||||
if _combining or body == _pickable:
|
||||
print("CombinableItem _on_body_entered: other is our own pickable")
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user