Add check_reference helper

This commit is contained in:
JonShard
2026-08-20 11:46:00 +02:00
parent 6432dca31a
commit a79096eb1d
14 changed files with 45 additions and 54 deletions
+16
View File
@@ -72,6 +72,22 @@ static func get_node_from_path(from: Node, node_path: NodePath) -> Node3D:
static func check_reference(node: Node, ref: Variant, type: Variant) -> bool:
if is_instance_valid(ref) and is_instance_of(ref, type):
return true
var type_name: String
if type is Script:
type_name = type.get_global_name()
else:
var probe: Object = type.new()
type_name = probe.get_class()
if not (probe is RefCounted):
probe.free()
SweetLogger.warning("{0} missing reference {1} ({2})", [node.name, type_name, _get_caller_label()])
return false
static func play_sound(player: AudioStreamPlayer3D, stream: AudioStream, pitch_scale: float = 1):
if not player:
SweetLogger.warning("{0}: AudioStreamPlayer3D is null, can not play sound", [_get_caller_label()])