Fix Scene folder rename refs
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@@ -52,7 +52,7 @@ func _ready() -> void:
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move_ghost.visible = false
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_cache_ghost_materials()
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_set_ghost_color(GHOST_COLOR_VALID)
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set_move_handle_enabled(false)
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set_move_handle_enabled(GameManager.game_state == GameManager.GameState.BUILDING)
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Signals.game_state_changed.connect(_on_game_state_changed)
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