Fix Scene folder rename refs
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@@ -146,9 +146,9 @@ func _on_player_left(peer_id: int) -> void:
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func _on_session_ended() -> void:
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func _on_session_ended() -> void:
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NetworkManager.log_line("Session ended, returning to main menu")
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NetworkManager.log_line("Session ended, returning to main menu")
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get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
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get_tree().change_scene_to_file("res://scenes/mainMenu.tscn")
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func _on_connection_failed() -> void:
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func _on_connection_failed() -> void:
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NetworkManager.log_line("Connection failed, returning to main menu")
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NetworkManager.log_line("Connection failed, returning to main menu")
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get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
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get_tree().change_scene_to_file("res://scenes/mainMenu.tscn")
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@@ -52,7 +52,7 @@ func _ready() -> void:
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move_ghost.visible = false
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move_ghost.visible = false
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_cache_ghost_materials()
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_cache_ghost_materials()
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_set_ghost_color(GHOST_COLOR_VALID)
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_set_ghost_color(GHOST_COLOR_VALID)
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set_move_handle_enabled(false)
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set_move_handle_enabled(GameManager.game_state == GameManager.GameState.BUILDING)
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Signals.game_state_changed.connect(_on_game_state_changed)
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Signals.game_state_changed.connect(_on_game_state_changed)
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@@ -5,8 +5,8 @@ extends Control
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## multiplayer game, or join one by IP, driving scene switches + NetworkManager
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## multiplayer game, or join one by IP, driving scene switches + NetworkManager
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## directly.
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## directly.
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const JON_SCENE := "res://Scenes/JonScene.tscn"
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const JON_SCENE := "res://scenes/JonScene.tscn"
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const MULTIPLAYER_SCENE := "res://Scenes/multiPlayer.tscn"
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const MULTIPLAYER_SCENE := "res://scenes/multiPlayer.tscn"
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const SETTINGS_PATH := "user://vryhungry_settings.cfg"
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const SETTINGS_PATH := "user://vryhungry_settings.cfg"
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var _ip := "127.0.0.1"
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var _ip := "127.0.0.1"
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@@ -31,7 +31,7 @@ const END_HOLD := 3.0
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## scene and has to receive the whole layout over the network — the same path a
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## scene and has to receive the whole layout over the network — the same path a
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## client joining mid-session takes.
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## client joining mid-session takes.
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const SERVER_SCENE := "res://test/multiPlayerTest.tscn"
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const SERVER_SCENE := "res://test/multiPlayerTest.tscn"
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const CLIENT_SCENE := "res://Scenes/multiPlayer.tscn"
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const CLIENT_SCENE := "res://scenes/multiPlayer.tscn"
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func _run() -> void:
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func _run() -> void:
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