Add BuildModeController that deletes loose items on enter BuildMode

This commit is contained in:
JonShard
2026-08-02 13:43:30 +02:00
parent 71c338da3c
commit b24a3f99ee
6 changed files with 46 additions and 4 deletions
+4
View File
@@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://drwuhqb3pjtiy" path="res://items/potato.tscn" id="8_1qeqw"]
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="8_atgwk"]
[ext_resource type="Script" uid="uid://bsdpd18i1i17s" path="res://prefabs/build_mode_controller.gd" id="9_atgwk"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
@@ -99,3 +100,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0, 0)
[node name="Hatch2" parent="." unique_id=1755144529 instance=ExtResource("8_atgwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0)
[node name="BuildModeController" type="Node" parent="." unique_id=1876729190]
script = ExtResource("9_atgwk")