Fix StationMovement in Multiplayer, still works singleplayer
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extends Node
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func _ready() -> void:
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if OS.has_feature("editor"):
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# Force subwindows to be native OS windows instead of embedded viewports
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get_tree().root.gui_embed_subwindows = false
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get_tree().create_timer(0.05).timeout.connect(_position_window)
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func _position_window() -> void:
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var is_server: bool = OS.get_cmdline_args().has("--server")
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var screen_rect: Rect2i = DisplayServer.screen_get_usable_rect(DisplayServer.window_get_current_screen())
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var window_width: int = screen_rect.size.x / 2
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var window_height: int = int(screen_rect.size.y * (2.0 / 3.0))
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DisplayServer.window_set_size(Vector2i(window_width - 10, window_height))
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var x_pos: int = screen_rect.position.x + window_width if is_server else screen_rect.position.x
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DisplayServer.window_set_position(Vector2i(x_pos, screen_rect.position.y))
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