diff --git a/Stations/table.gd b/Stations/table.gd index d7ba330..ecd20bd 100644 --- a/Stations/table.gd +++ b/Stations/table.gd @@ -385,8 +385,10 @@ func _refresh_display() -> void: func _process(delta: float) -> void: _refresh_display() if not NetworkManager.owns_world(): + SweetLogger.error("Is not server, return") return - + SweetLogger.error("Is server, UPDATING!!!") + if GameManager.game_state == GameManager.GameState.GAME_OVER: return _place_order_if_player() diff --git a/documentation/Notes.md b/documentation/Notes.md index 72ace58..acce959 100644 --- a/documentation/Notes.md +++ b/documentation/Notes.md @@ -6,6 +6,7 @@ - pickables being picked up is not RELIABLY synced - sounds played on pickable in new script / node, when collides or picked_up or dropped, server tells clinetns with RPC to play sound +- Contaioner / plate sometimes doesn't sync to clients that it picked someting up.