gameover
This commit is contained in:
@@ -178,6 +178,9 @@ func _process(delta: float) -> void:
|
||||
if _state_time > 0:
|
||||
_state_time -= delta
|
||||
return
|
||||
|
||||
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
|
||||
return
|
||||
|
||||
# When state timer is finished, do this stuff before moving to next state
|
||||
match _state:
|
||||
@@ -191,9 +194,12 @@ func _process(delta: float) -> void:
|
||||
|
||||
TableState.WAITING_PRIMARY:
|
||||
label_3d.text = lbl_gameover
|
||||
GAME_MANAGER.game_over()
|
||||
|
||||
TableState.WAITING_FRIEND:
|
||||
label_3d.text = lbl_gameover
|
||||
GAME_MANAGER.game_over()
|
||||
|
||||
|
||||
TableState.EATING:
|
||||
clearAllPlates()
|
||||
|
||||
Reference in New Issue
Block a user