Change GameManager to use RPCs to sync state

This commit is contained in:
JonShard
2026-08-09 10:10:04 +02:00
parent f156379ff3
commit cf4b4ac32e
2 changed files with 156 additions and 22 deletions
+155 -22
View File
@@ -1,19 +1,142 @@
class_name GameManager
extends Node extends Node
const STAR_DAY_FREQUENCY: int = 3 const STAR_DAY_FREQUENCY: int = 3
static var money: int = 1000 var money: int = 0:
static var day_number: int = 1 get:
static var meals_in_play: Array[String] return money
static var sides_in_play: Array[String] set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify money directly.")
return
money = max(0, value)
_sync_money.rpc(money)
@rpc("authority", "call_remote", "reliable") # Server updates clients
func _sync_money(new_amount: int) -> void:
money = new_amount
var day_number: int = 1:
get:
return day_number
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify day_number directly.")
return
day_number = value
_sync_day_number.rpc(day_number)
@rpc("authority", "call_remote", "reliable")
func _sync_day_number(new_value: int) -> void:
day_number = new_value
var meals_in_play: Array[String] = []:
get:
return meals_in_play
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify meals_in_play directly.")
return
meals_in_play = value
_sync_meals_in_play.rpc(meals_in_play)
@rpc("authority", "call_remote", "reliable")
func _sync_meals_in_play(new_value: Array[String]) -> void:
meals_in_play = new_value
var sides_in_play: Array[String] = []:
get:
return sides_in_play
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify sides_in_play directly.")
return
sides_in_play = value
_sync_sides_in_play.rpc(sides_in_play)
@rpc("authority", "call_remote", "reliable")
func _sync_sides_in_play(new_value: Array[String]) -> void:
sides_in_play = new_value
# GameConfig - difficulty settings # GameConfig - difficulty settings
static var day_length_seconds: float = 60.0 var day_length_seconds: float = 60.0:
static var customers_per_day: float = 5.0 get:
static var customers_count_increase_per_day: float = 1.0 return day_length_seconds
static var group_min_size: int = 1 set(value):
static var group_max_size: int = 2 if not multiplayer.is_server():
push_warning("Clients cannot modify day_length_seconds directly.")
return
day_length_seconds = value
_sync_day_length_seconds.rpc(day_length_seconds)
@rpc("authority", "call_remote", "reliable")
func _sync_day_length_seconds(new_value: float) -> void:
day_length_seconds = new_value
var customers_per_day: float = 5.0:
get:
return customers_per_day
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify customers_per_day directly.")
return
customers_per_day = value
_sync_customers_per_day.rpc(customers_per_day)
@rpc("authority", "call_remote", "reliable")
func _sync_customers_per_day(new_value: float) -> void:
customers_per_day = new_value
var customers_count_increase_per_day: float = 1.0:
get:
return customers_count_increase_per_day
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify customers_count_increase_per_day directly.")
return
customers_count_increase_per_day = value
_sync_customers_count_increase_per_day.rpc(customers_count_increase_per_day)
@rpc("authority", "call_remote", "reliable")
func _sync_customers_count_increase_per_day(new_value: float) -> void:
customers_count_increase_per_day = new_value
var group_min_size: int = 1:
get:
return group_min_size
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify group_min_size directly.")
return
group_min_size = value
_sync_group_min_size.rpc(group_min_size)
@rpc("authority", "call_remote", "reliable")
func _sync_group_min_size(new_value: int) -> void:
group_min_size = new_value
var group_max_size: int = 2:
get:
return group_max_size
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify group_max_size directly.")
return
group_max_size = value
_sync_group_max_size.rpc(group_max_size)
@rpc("authority", "call_remote", "reliable")
func _sync_group_max_size(new_value: int) -> void:
group_max_size = new_value
enum GameState { enum GameState {
@@ -22,19 +145,24 @@ enum GameState {
BUILDING BUILDING
} }
static var game_state: GameState = GameState.BUILDING: set = _set_game_state var game_state: GameState = GameState.BUILDING:
get:
static func _set_game_state(value: GameState): return game_state
set(value):
if not multiplayer.is_server():
push_warning("Clients cannot modify game_state directly.")
return
game_state = value game_state = value
Signals.game_state_changed.emit(value) _sync_game_state.rpc(game_state)
Signals.game_state_changed.emit(game_state)
@rpc("authority", "call_remote", "reliable")
func _sync_game_state(new_value: GameState) -> void:
game_state = new_value
Signals.game_state_changed.emit(game_state)
static func _restart(): func get_random_meal() -> String:
print("restart Game")
game_state = GameState.RUNNING
static func get_random_meal() -> String:
if meals_in_play.size() == 0: if meals_in_play.size() == 0:
push_error("GameManager: get_random_meal() called but meals_in_play is empty") push_error("GameManager: get_random_meal() called but meals_in_play is empty")
return "" return ""
@@ -43,7 +171,7 @@ static func get_random_meal() -> String:
return meals_in_play[rand_index] return meals_in_play[rand_index]
static func get_random_side() -> String: func get_random_side() -> String:
print("GameManager: get_random_side() ") print("GameManager: get_random_side() ")
if sides_in_play.size() == 0: if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty") push_error("GameManager: get_random_side() called but sides_in_play is empty")
@@ -53,7 +181,12 @@ static func get_random_side() -> String:
return sides_in_play[rand_index] return sides_in_play[rand_index]
static func game_over(): func _restart():
print("restart Game")
game_state = GameState.RUNNING
func game_over():
print("Game Over") print("Game Over")
game_state = GameState.GAME_OVER game_state = GameState.GAME_OVER
Signals.game_over.emit() Signals.game_over.emit()
+1
View File
@@ -22,6 +22,7 @@ XRToolsRumbleManager="*uid://by853dk86g1qw"
NetworkManager="*res://Net/network_manager.gd" NetworkManager="*res://Net/network_manager.gd"
GlobalKeyEvents="*uid://c60unagog5oi1" GlobalKeyEvents="*uid://c60unagog5oi1"
Signals="*uid://fuux6cxfjwdc" Signals="*uid://fuux6cxfjwdc"
GameManager="*uid://y4sol8l8vih1"
[debug] [debug]