Fix all tables consumed the same customer.
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@@ -44,6 +44,7 @@ func finish_current_day() -> void:
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func _process(delta: float) -> void:
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if GameManager.game_state != GameManager.GameState.RUNNING:
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return
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day_time_remaining -= delta
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var customers_at_this_time = GameManager.customers_per_day * get_day_progression()
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#print("DayController: customers_at_this_time: ", customers_at_this_time)
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