Fix all tables consumed the same customer.

This commit is contained in:
JonShard
2026-08-06 18:49:57 +02:00
parent 1cf3afd440
commit d5c162a51a
12 changed files with 73 additions and 39 deletions
+1
View File
@@ -44,6 +44,7 @@ func finish_current_day() -> void:
func _process(delta: float) -> void:
if GameManager.game_state != GameManager.GameState.RUNNING:
return
day_time_remaining -= delta
var customers_at_this_time = GameManager.customers_per_day * get_day_progression()
#print("DayController: customers_at_this_time: ", customers_at_this_time)