Update Table Sync
This commit is contained in:
@@ -57,6 +57,11 @@ func place_order() -> void:
|
||||
_unsatisfied_orders = new_orders
|
||||
_original_orders = _unsatisfied_orders.duplicate()
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func server_place_order() -> void:
|
||||
if NetworkManager.owns_world():
|
||||
place_order()
|
||||
|
||||
|
||||
func absorb_items():
|
||||
SweetLogger.debug("absorb_items()")
|
||||
@@ -379,6 +384,9 @@ func _refresh_display() -> void:
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_refresh_display()
|
||||
if not NetworkManager.owns_world():
|
||||
return
|
||||
|
||||
if GameManager.game_state == GameManager.GameState.GAME_OVER:
|
||||
return
|
||||
_place_order_if_player()
|
||||
|
||||
Reference in New Issue
Block a user