Update Table Sync

This commit is contained in:
JonShard
2026-08-11 17:31:25 +02:00
parent ffa0cd46a4
commit d6142ef592
6 changed files with 16 additions and 13 deletions
+8
View File
@@ -57,6 +57,11 @@ func place_order() -> void:
_unsatisfied_orders = new_orders
_original_orders = _unsatisfied_orders.duplicate()
@rpc("any_peer", "call_remote", "reliable")
func server_place_order() -> void:
if NetworkManager.owns_world():
place_order()
func absorb_items():
SweetLogger.debug("absorb_items()")
@@ -379,6 +384,9 @@ func _refresh_display() -> void:
func _process(delta: float) -> void:
_refresh_display()
if not NetworkManager.owns_world():
return
if GameManager.game_state == GameManager.GameState.GAME_OVER:
return
_place_order_if_player()