Refactor Sink
This commit is contained in:
+54
-77
@@ -1,94 +1,71 @@
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extends StaticBody3D
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class_name Sink
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extends WorkStation
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const plate_wash_time: float = 3.0
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@export_range(0.0, 10.0, 0.1) var wash_speed: float = 1.0
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@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
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@onready var progress_bar: ProgressBar3D = $ProgressBar3D
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## Washing state. Both are replicated (see sink.tscn's Sync node) and refresh the
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## display when they change. Only the world owner runs this station's _process
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## and snap zone, so without this a client never updates its bar — it stayed
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## frozen on screen long after the plate came out clean.
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@export var time_washed: float = 0.0: set = _set_time_washed
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@export var is_washing: bool = false: set = _set_is_washing
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@export var plate: PlateController = null
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var plate: PlateController = null
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func _set_time_washed(value: float) -> void:
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if is_equal_approx(time_washed, value):
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func _ready() -> void:
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super.ready()
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SweetLogger.debug("Sink {0} _ready", [name])
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func _start_washing(work: float) -> void:
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if not enabled:
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return
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time_washed = value
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_refresh_progress_bar()
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result_id = "clean"
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max_work = work
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SweetLogger.info("Start washing - max_work: {0}", [max_work])
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func _set_is_washing(value: bool) -> void:
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if is_washing == value:
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return
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is_washing = value
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_refresh_progress_bar()
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_set_effects_playing(is_washing)
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# Water, bubbles and the animation follow the washing state on every peer, not
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# just the one running the logic.
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func _set_effects_playing(playing: bool) -> void:
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func _set_effects_playing(is_playing: bool) -> void:
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SweetLogger.debug("Set Sink effects: {0}", [is_playing])
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var player := get_node_or_null("AnimationPlayer") as AnimationPlayer
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if player:
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player.play("working" if playing else "RESET")
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player.play("working" if is_playing else "RESET")
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for effect in ["water", "bubbles", "GPUParticles3D"]:
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var node := get_node_or_null(effect) as Node3D
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if node:
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node.visible = playing
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func _ready() -> void:
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if not progress_bar or progress_bar is not ProgressBar3D:
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SweetLogger.warning("{0} missing progress_bar reference", [name])
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snap_zone.has_picked_up.connect(_on_object_picked_up)
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snap_zone.has_dropped.connect(_on_object_dropped)
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progress_bar.override_fill_color(Color.DODGER_BLUE)
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_refresh_progress_bar()
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func _refresh_progress_bar() -> void:
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if not progress_bar:
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return
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progress_bar.set_progress(clampf(float(time_washed) / plate_wash_time, 0.0, 1.0))
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progress_bar.set_bar_visible(is_washing)
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func _on_object_picked_up(_item) -> void:
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SweetLogger.debug("Object picked up: {0}", [_item])
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plate = _item.get_node_or_null("PlateController") as PlateController
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if plate:
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# The setter starts the effects and shows the bar, here and on clients.
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is_washing = plate.is_dirty
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("Object drop")
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_reset_sink()
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func _reset_sink():
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time_washed = 0
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is_washing = false
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plate = null
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func complete_washing():
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if not plate:
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return
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plate.is_dirty = false
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_reset_sink()
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SweetLogger.debug("Washing complete")
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node.visible = is_playing
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func _process(delta: float) -> void:
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if is_washing:
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time_washed += wash_speed * delta
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_refresh_progress_bar()
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SweetLogger.debug("Washing plate: {0}", [time_washed])
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super.process(delta)
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if not enabled:
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return
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if result_id:
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add_work(wash_speed * delta)
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# Called from Station base class
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func refresh_display() -> void:
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super.refresh_display()
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progress_bar.override_fill_color(Color.DODGER_BLUE)
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# Called from Station base class
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func on_object_picked_up(item: Node3D) -> void:
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plate = item.get_node_or_null("PlateController") as PlateController
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if not plate or not plate.is_dirty:
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return
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_set_effects_playing(true)
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_start_washing(plate_wash_time)
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# Called from Station base class
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func on_object_dropped(_item: Node3D) -> void:
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SweetLogger.debug("->[]")
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_set_effects_playing(false)
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plate = null
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reset()
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# Called from Station base class
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func on_work_complete():
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SweetLogger.debug("->[]")
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_set_effects_playing(false)
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plate.is_dirty = false
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reset()
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if time_washed >= plate_wash_time:
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complete_washing()
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+20
-44
@@ -1,26 +1,7 @@
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[gd_scene format=4 uid="uid://dvrk268s7gkxh"]
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[ext_resource type="PackedScene" uid="uid://cbs8jiqe8rcmn" path="res://abstract/station.tscn" id="1_station"]
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[ext_resource type="Script" uid="uid://byh5j25mwt3oc" path="res://stations/sink.gd" id="1_7hh4b"]
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[ext_resource type="PackedScene" uid="uid://cvucwxibtol5f" path="res://stations/StationMovement.tscn" id="1_uluvy"]
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[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_3ocod"]
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[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="4_1pinr"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_sink"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = false
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = false
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:time_washed")
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properties/2/spawn = false
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:is_washing")
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properties/3/spawn = false
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:visible")
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properties/4/spawn = false
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properties/4/replication_mode = 1
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[sub_resource type="BoxShape3D" id="BoxShape3D_l02yb"]
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size = Vector3(0.6, 1.0024658, 0.6)
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@@ -191,37 +172,35 @@ material = SubResource("StandardMaterial3D_ai6d4")
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radius = 0.02
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height = 0.04
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[node name="Sink" type="Node3D" unique_id=1559059799]
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[node name="Sink" unique_id=707500902 instance=ExtResource("1_station")]
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[node name="StationMovement" parent="." unique_id=946873975 node_paths=PackedStringArray("station") instance=ExtResource("1_uluvy")]
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[node name="StationMovement" parent="." index="0" unique_id=946873975 node_paths=PackedStringArray("station")]
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station = NodePath("../Sink")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." unique_id=1601242574]
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root_path = NodePath("../Sink")
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replication_config = SubResource("SceneReplicationConfig_np_sink")
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[node name="ProgressBar3D" parent="." index="4" unique_id=654673176]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3229032, -0.035980098)
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[node name="Sink" type="StaticBody3D" parent="." unique_id=2055277359 groups=["station"]]
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[node name="SnapZone" parent="." index="5" unique_id=1315859105]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9525887, 0)
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collision_layer = 65536
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collision_mask = 65540
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stash_sound = SubResource("AudioStreamWAV_1pinr")
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snap_mode = 1
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[node name="CollisionShape3D" parent="SnapZone" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02560103, 0)
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shape = SubResource("BoxShape3D_ai6d4")
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[node name="Sink" type="StaticBody3D" parent="." index="6" unique_id=2055277359 node_paths=PackedStringArray("snap_zone", "synchronizer", "progress_bar") groups=["station"]]
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script = ExtResource("1_7hh4b")
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snap_zone = NodePath("../SnapZone")
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synchronizer = NodePath("../MultiplayerSynchronizer")
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progress_bar = NodePath("../ProgressBar3D")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Sink" unique_id=964735164]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.507675, 0)
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shape = SubResource("BoxShape3D_l02yb")
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[node name="XRToolsSnapZone" type="Area3D" parent="Sink" unique_id=1762550988 groups=["station_zone"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9525887, 0)
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collision_layer = 65536
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collision_mask = 65540
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script = ExtResource("2_3ocod")
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stash_sound = SubResource("AudioStreamWAV_1pinr")
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snap_mode = 1
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metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Sink/XRToolsSnapZone" unique_id=860566355]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02560103, 0)
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shape = SubResource("BoxShape3D_ai6d4")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Sink/XRToolsSnapZone" unique_id=1926328538]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Sink" unique_id=311064646]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50644207, 0)
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@@ -254,9 +233,6 @@ transform = Transform3D(1, 0, 0, 0, 0.9367828, -0.34991136, 0, 0.34991136, 0.936
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operation = 2
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size = Vector3(1, 1.2053223, 0.352417)
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[node name="ProgressBar3D" parent="Sink" unique_id=654673176 instance=ExtResource("4_1pinr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3229032, -0.035980098)
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[node name="bubbles" type="CSGCombiner3D" parent="Sink" unique_id=1624244242]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50644207, 0)
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visible = false
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