Fix gamemanager state syncing

This commit is contained in:
JonShard
2026-08-10 10:23:38 +02:00
parent 513ad23e09
commit dbaad35e50
7 changed files with 160 additions and 89 deletions
+2 -2
View File
@@ -112,8 +112,8 @@ func _populate_world_if_owner() -> void:
func _init_recipes():
GameManager.meals_in_play = ["hamburger"]
GameManager.sides_in_play = ["cube"]
GameManager.set_meals_in_play(["hamburger"])
GameManager.set_sides_in_play(["cube"])
# Free the authored template nodes. Done immediately rather than with