Fix gamemanager state syncing
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@@ -112,8 +112,8 @@ func _populate_world_if_owner() -> void:
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func _init_recipes():
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GameManager.meals_in_play = ["hamburger"]
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GameManager.sides_in_play = ["cube"]
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GameManager.set_meals_in_play(["hamburger"])
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GameManager.set_sides_in_play(["cube"])
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# Free the authored template nodes. Done immediately rather than with
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