Fix gamemanager state syncing
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@@ -9,7 +9,7 @@ var customers_served: int = 0
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func _ready() -> void:
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GameManager.game_state = GameManager.GameState.BUILDING
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GameManager.set_game_state(GameManager.GameState.BUILDING)
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Signals.game_state_changed.connect(_on_game_state_changed)
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@@ -32,8 +32,8 @@ func _reset_values() -> void:
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func start_next_day() -> void:
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print("DayController: start_next_day")
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_reset_values()
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GameManager.customers_per_day += GameManager.customers_count_increase_per_day
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GameManager.day_number += 1
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GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
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GameManager.set_day_number(GameManager.day_number + 1)
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func finish_current_day() -> void:
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