Fix gamemanager state syncing

This commit is contained in:
JonShard
2026-08-10 10:23:38 +02:00
parent 513ad23e09
commit dbaad35e50
7 changed files with 160 additions and 89 deletions
+3 -3
View File
@@ -9,7 +9,7 @@ var customers_served: int = 0
func _ready() -> void:
GameManager.game_state = GameManager.GameState.BUILDING
GameManager.set_game_state(GameManager.GameState.BUILDING)
Signals.game_state_changed.connect(_on_game_state_changed)
@@ -32,8 +32,8 @@ func _reset_values() -> void:
func start_next_day() -> void:
print("DayController: start_next_day")
_reset_values()
GameManager.customers_per_day += GameManager.customers_count_increase_per_day
GameManager.day_number += 1
GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
GameManager.set_day_number(GameManager.day_number + 1)
func finish_current_day() -> void: