Fix gamemanager state syncing
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+2
-2
@@ -250,9 +250,9 @@ func _collect_money_from_food():
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var food_item: FoodItem = Helper.find_food_item(held_object)
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if plate:
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for fi: FoodItem in plate.get_food_items():
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GameManager.money += fi.sell_value
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GameManager.set_money(GameManager.money + fi.sell_value)
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elif food_item:
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GameManager.money += food_item.sell_value
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GameManager.set_money(GameManager.money + food_item.sell_value)
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print("Table _collect_money_from_food(), money: ", GameManager.money)
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