Fix gamemanager state syncing

This commit is contained in:
JonShard
2026-08-10 10:23:38 +02:00
parent 513ad23e09
commit dbaad35e50
7 changed files with 160 additions and 89 deletions
+2 -2
View File
@@ -250,9 +250,9 @@ func _collect_money_from_food():
var food_item: FoodItem = Helper.find_food_item(held_object)
if plate:
for fi: FoodItem in plate.get_food_items():
GameManager.money += fi.sell_value
GameManager.set_money(GameManager.money + fi.sell_value)
elif food_item:
GameManager.money += food_item.sell_value
GameManager.set_money(GameManager.money + food_item.sell_value)
print("Table _collect_money_from_food(), money: ", GameManager.money)