Fix gamemanager state syncing

This commit is contained in:
JonShard
2026-08-10 10:23:38 +02:00
parent 513ad23e09
commit dbaad35e50
7 changed files with 160 additions and 89 deletions
+3 -3
View File
@@ -25,13 +25,13 @@ func satisfy_table_orders() -> void:
func set_buidling_mode():
print("Global key event: Setting building mode")
GameManager.game_state = GameManager.GameState.BUILDING
GameManager.set_game_state(GameManager.GameState.BUILDING)
func set_running_mode():
print("Global key event: Setting running mode")
GameManager.game_state = GameManager.GameState.RUNNING
GameManager.set_game_state(GameManager.GameState.RUNNING)
func set_game_over():
print("Global key event: Setting game over")
GameManager.game_state = GameManager.GameState.GAME_OVER
GameManager.set_game_state(GameManager.GameState.GAME_OVER)