Fix gamemanager state syncing
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@@ -25,13 +25,13 @@ func satisfy_table_orders() -> void:
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func set_buidling_mode():
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print("Global key event: Setting building mode")
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GameManager.game_state = GameManager.GameState.BUILDING
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GameManager.set_game_state(GameManager.GameState.BUILDING)
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func set_running_mode():
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print("Global key event: Setting running mode")
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GameManager.game_state = GameManager.GameState.RUNNING
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GameManager.set_game_state(GameManager.GameState.RUNNING)
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func set_game_over():
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print("Global key event: Setting game over")
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GameManager.game_state = GameManager.GameState.GAME_OVER
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GameManager.set_game_state(GameManager.GameState.GAME_OVER)
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