diff --git a/Prefabs/XROrigin.tscn b/Prefabs/XROrigin.tscn index e355446..c7a0ebb 100644 --- a/Prefabs/XROrigin.tscn +++ b/Prefabs/XROrigin.tscn @@ -111,11 +111,13 @@ bones/21/rotation = Quaternion(-0.06251818, -0.00022572002, -0.115392834, 0.9913 bones/22/rotation = Quaternion(0.058578636, 0.021648303, -0.26990518, 0.9608596) bones/23/rotation = Quaternion(0.006871769, -0.0035727466, -0.21195254, 0.97724926) -[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D" index="1" unique_id=506224189] +[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D" index="1" unique_id=774348011] transform = Transform3D(0.5408296, 0.8408128, -0.023173608, -0.08262672, 0.08052427, 0.99332196, 0.83706397, -0.5353032, 0.11302349, 0.039901964, 0.040282845, -0.15009598) bone_name = "Index_Tip_L" bone_idx = 9 +[node name="Poke" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D/BoneAttachment3D" unique_id=259928841 instance=ExtResource("7_1fmci")] + [node name="AnimationTree" parent="XRControllerLeftHand/LeftHand" index="1"] tree_root = SubResource("AnimationNodeBlendTree_yfij0") diff --git a/Prefabs/build_mode_controller.gd b/Prefabs/build_mode_controller.gd index 97a0ede..87e5fd1 100644 --- a/Prefabs/build_mode_controller.gd +++ b/Prefabs/build_mode_controller.gd @@ -7,7 +7,7 @@ func _ready() -> void: func _on_game_state_changed(new_state: GameManager.GameState) -> void: - print("BuildModeController: game_state_changed to %s" % new_state) + print("BuildModeController: game_state_changed to %s" % GameManager.GameState.keys()[new_state]) if new_state == GameManager.GameState.BUILDING: despawn_unheld_pickables() diff --git a/Scenes/GameOvercontroler.gd b/Scenes/GameOvercontroler.gd index 1e42432..cf165d3 100644 --- a/Scenes/GameOvercontroler.gd +++ b/Scenes/GameOvercontroler.gd @@ -5,7 +5,10 @@ func _ready() -> void: $"..".visible = false # Listen for the game over signal from GameManager - Signals.game_over.connect(_on_game_over) + Signals.game_state_changed.connect(_on_game_state_changed) -func _on_game_over() -> void: - $"..".visible = true +func _on_game_state_changed(new_state: GameManager.GameState) -> void: + if new_state == GameManager.GameState.GAME_OVER: + $"..".visible = true + else: + $"..".visible = false diff --git a/Scenes/test_small.tscn b/Scenes/test_small.tscn index 0dd21cb..ca4adc0 100644 --- a/Scenes/test_small.tscn +++ b/Scenes/test_small.tscn @@ -11,6 +11,9 @@ [ext_resource type="Script" uid="uid://bsdpd18i1i17s" path="res://prefabs/build_mode_controller.gd" id="9_atgwk"] [ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dhas4"] [ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="11_gaw43"] +[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="12_n58f2"] +[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="13_hooyg"] +[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://scenes/GameOvercontroler.gd" id="14_cqmpj"] [sub_resource type="Environment" id="Environment_bvwq1"] background_mode = 2 @@ -111,3 +114,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0.5, 0) [node name="Table" parent="." unique_id=1863572470 instance=ExtResource("11_gaw43")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0.5, 1.8) + +[node name="GameOverPanel" parent="." unique_id=522901881 instance=ExtResource("12_n58f2")] +transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.428178, 2.8122003, 3) +scene = ExtResource("13_hooyg") +viewport_size = Vector2(900, 600) +transparent = 0 +filter = false +scene_properties_keys = PackedStringArray("game_over_panel.gd") + +[node name="controler" type="Node" parent="GameOverPanel" unique_id=1442195864] +script = ExtResource("14_cqmpj") diff --git a/UI/shop_ui.gd b/UI/shop_ui.gd index 6d311ab..05cdae3 100644 --- a/UI/shop_ui.gd +++ b/UI/shop_ui.gd @@ -4,6 +4,7 @@ extends Panel @onready var money_label: Label = $Money var controller: XRController3D = null +var other_controller: XRController3D = null const INPUT_TOGGLE_COOLDOWN := 0.15 var enabled: bool = false: set = _set_enabled @@ -13,8 +14,12 @@ var viewport: XRToolsViewport2DIn3D func _ready() -> void: detect_hand_from_xr_ancestor() + if controller: - controller.button_pressed.connect(_on_tracker_button_pressed) + controller.button_pressed.connect(_on_controller_button_pressed) + if other_controller: + other_controller.button_pressed.connect(_on_other_controller_button_pressed) + viewport = get_parent().get_parent() as XRToolsViewport2DIn3D if not viewport: push_error("Shop UI could not find XRToolsViewport2DIn3D grand parent") @@ -32,13 +37,30 @@ func toggle_shop(): func _set_enabled(value: bool) -> void: - enabled = value - visible = value + enabled = value + visible = value + if viewport: viewport.enabled = value + _set_poke_enabled_for_controller(other_controller, value) -func _on_tracker_button_pressed(button_name: String) -> void: - print("Shop _on_tracker_button_pressed, button: ", button_name) + + +func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bool) -> void: + if not controller_node: + return + + var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke) + if poke_node: + print("Shop UI _set_poke_enabled_for_controller: ", poke_node.get_path(), " poke enabled: ", value) + poke_node.enabled = value + poke_node.visible = value + else: + print("Shop UI _set_poke_enabled_for_controller: ", controller_node.name, " poke not found") + +# For some reason, this is called every frame the button is down. So we need our own timer. +func _on_controller_button_pressed(button_name: String) -> void: + print("Shop _on_controller_button_pressed, button: ", button_name) var now := Time.get_ticks_msec() / 1000.0 if now - _last_toggle_time < INPUT_TOGGLE_COOLDOWN: return @@ -48,16 +70,23 @@ func _on_tracker_button_pressed(button_name: String) -> void: toggle_shop() +func _on_other_controller_button_pressed(button_name: String) -> void: + # If user opens menu on other hand. Close this one. + if enabled and button_name == "ax_button": + enabled = false + + func detect_hand_from_xr_ancestor() -> void: - var curr: Node = get_parent() - # Climb up the tree until we find an XRNode3D/XRController3D or hit root - while curr != null: - if curr is XRController3D: - controller = curr - break - curr = curr.get_parent() - + controller = XRHelpers.get_xr_controller(self) if not controller: push_error("Shop UI could not find XRController3D ancestor") - else: - print ("Shop UI detected hand: ", controller.get_tracker_hand()) + return + + var left_controller := XRHelpers.get_left_controller(self) + var right_controller := XRHelpers.get_right_controller(self) + + if controller == left_controller: + other_controller = right_controller + elif controller == right_controller: + other_controller = left_controller + print("Shop UI detected hand: ", controller.get_tracker_hand()) diff --git a/global/helper.gd b/global/helper.gd index 2857263..e9778e4 100644 --- a/global/helper.gd +++ b/global/helper.gd @@ -8,3 +8,12 @@ static func find_food_item(node: Node) -> FoodItem: if child is FoodItem: return child return null + +static func find_first_child_of_type(node: Node, type: Variant) -> Node: + for child in node.get_children(): + if is_instance_of(child, type): + return child + var nested := find_first_child_of_type(child, type) + if nested: + return nested + return null \ No newline at end of file