Reorganize project into folder structure
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extends Node3D
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@export var target_group : String # Items with this tag can be added to the container
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@export var meal_positions: Array[Node3D] = []
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@export var side_positions: Array[Node3D] = []
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@onready var area_3d: Area3D = $Area3D
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@onready var xr_pickable: XRToolsPickable = get_parent() as XRToolsPickable
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@onready var _meal_container: Node3D = $MealContainer
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@onready var _sides_container: Node3D = $SidesContainer
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var contained_items: Array[FoodItem]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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area_3d.body_entered.connect(_on_body_entered)
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if not area_3d:
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push_error("Area3D node not found in container.gd")
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if not xr_pickable:
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push_error("XRPickable node not found in container.gd")
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func _on_body_entered (body) -> void:
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if not body.is_in_group(target_group):
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return
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print("Body is platable: %s" % body.name)
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var picked_by = xr_pickable.get_picked_up_by()
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if picked_by and picked_by.is_in_group("station"):
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print("Container in station")
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var food_item = body.get_node("FoodItem")
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if food_item.type == FoodItem.Type.MEAL or food_item.type == FoodItem.Type.SIDE:
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print("Food is meal or side!")
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# if we're full of that type:
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# return
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# body disble pickable
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# container parent to self
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# body set position to apropriate slot
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pass
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#plate (Pickalbe)
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#XRGrapPoints
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#container (script) (meal positions[1], side positions[4])
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#area
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#meals
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#meal - burger
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#sides
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#side - chips
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#side - onion rings
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#tray (Pickalbe)
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#XRGrapPoints
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#container (script) (meal positions[4], side positions[0])
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#food items
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#meals
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#meal - cookie
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#meal - cookie
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#meal - cookie
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#meal - cookie
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