Reorganize project into folder structure
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extends StaticBody3D
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@export var item_scene : PackedScene
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@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if not item_scene:
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push_error("Item dispenser is missing a reference to it's item to dispense")
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if not snap_zone:
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push_error("Item dispenser is missing a reference to its snap zone child")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if not snap_zone.picked_up_object:
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var new_item = item_scene.instantiate()
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# Add the new item to the hob's parent (so it lives in the main world space)
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get_parent().add_child(new_item)
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new_item.global_transform = snap_zone.transform
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snap_zone.pick_up_object(new_item)
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