Fix Plates not disable/lock on clients in multiplayer
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@@ -43,6 +43,9 @@ properties/3/replication_mode = 2
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properties/4/path = NodePath("PlateController:is_dirty")
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properties/4/spawn = false
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properties/4/replication_mode = 1
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properties/5/path = NodePath("NetPickable:grabbable")
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properties/5/spawn = false
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properties/5/replication_mode = 1
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[node name="Plate" type="RigidBody3D" unique_id=190487773]
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collision_layer = 4
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@@ -51,8 +54,11 @@ freeze_mode = 1
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script = ExtResource("1_nq5sa")
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second_hand_grab = 1
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[node name="PlateController" type="Node" parent="." unique_id=1503264193]
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[node name="PlateController" type="Node" parent="." unique_id=1503264193 node_paths=PackedStringArray("net_pickable", "dirty_node", "container")]
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script = ExtResource("1_vjsmi")
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net_pickable = NodePath("../NetPickable")
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dirty_node = NodePath("../Dirty")
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container = NodePath("../Container")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1365637864]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.007171631, 0)
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