Fix Plates not disable/lock on clients in multiplayer

This commit is contained in:
JonShard
2026-08-21 15:46:01 +02:00
parent 5c4baa272a
commit e965cddde7
6 changed files with 63 additions and 95 deletions
+8 -1
View File
@@ -33,9 +33,16 @@ visible = false
[node name="SnapZone" parent="." index="5" unique_id=1315859105]
enabled = false
[node name="Table" type="StaticBody3D" parent="." index="6" unique_id=1863572470 node_paths=PackedStringArray("notification_audio", "ambient_audio", "snap_zone", "synchronizer") groups=["station", "table"]]
[node name="Table" type="StaticBody3D" parent="." index="6" unique_id=1863572470 node_paths=PackedStringArray("label_3d", "label_3d_time", "snap_zones", "progress_bar", "audio_player", "customers", "player_detect_area_3d", "notification_audio", "ambient_audio", "snap_zone", "synchronizer") groups=["station", "table"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
label_3d = NodePath("Label3D")
label_3d_time = NodePath("Label3DTime")
snap_zones = [NodePath("XRToolsSnapZone")]
progress_bar = NodePath("ProgressBar3D")
audio_player = NodePath("AudioStreamPlayer3D")
customers = NodePath("Customers")
player_detect_area_3d = NodePath("PlayerDetectArea3D")
probe_paths = Array[NodePath]([NodePath("ProbeForward"), NodePath("ProbeRight"), NodePath("ProbeBack"), NodePath("ProbeLeft")])
pickup_sound = ExtResource("3_0s6ir")
drop_sound = ExtResource("3_0s6ir")