Add pickup and drop sounds to stations

This commit is contained in:
JonShard
2026-08-16 09:08:18 +02:00
parent 08c3950583
commit f0bb044d12
16 changed files with 222 additions and 222 deletions
+12 -5
View File
@@ -10,6 +10,8 @@ extends Node3D
@export var drop_sound: AudioStream
## Node references. These are all required snd should be set in the inspector
@export var notification_audio: AudioStreamPlayer3D # Short sounds like pickup or complete
@export var ambient_audio: AudioStreamPlayer3D # Releating sounds like a cooking noise
@export var snap_zone: XRToolsSnapZone
@export var synchronizer: MultiplayerSynchronizer
@@ -26,6 +28,10 @@ var enabled: bool: # When disabled the station only updated display and sounds.
# The child station has to call super.ready() for this to be called
func ready() -> void:
SweetLogger.debug("Station {0} ready", [name])
if not notification_audio:
SweetLogger.warning("{0} missing notification_audio reference", [name])
if not ambient_audio:
SweetLogger.warning("{0} missing ambient_audio reference", [name])
if not snap_zone:
SweetLogger.warning("{0} missing snap_zone reference", [name])
if not synchronizer:
@@ -65,6 +71,7 @@ func _on_object_dropped_handler(item: Node3D) -> void:
func _apply_object_picked_up(item: Node3D) -> void:
SweetLogger.debug("Pickup: {0}", [item.name])
Helper.play_sound(notification_audio, pickup_sound)
on_object_picked_up(item)
var food_item = Helper.find_food_item(item)
if food_item:
@@ -72,6 +79,7 @@ func _apply_object_picked_up(item: Node3D) -> void:
func _apply_object_dropped(item: Node3D) -> void:
Helper.play_sound(notification_audio, drop_sound, 0.8)
SweetLogger.debug("Drop: {0}", [item.name])
on_object_dropped(item)
var food_item = Helper.find_food_item(item)
@@ -99,17 +107,16 @@ func _clients_on_object_dropped_handler(item_path: NodePath):
## Virutal methods
# The child station implements these if it cares about them.
func on_object_picked_up(_item: Node3D) -> void:
SweetLogger.debug("Not implemented in {0}", [name])
pass
func on_object_dropped(_item: Node3D) -> void:
SweetLogger.debug("Not implemented in {0}", [name])
pass
func on_food_item_picked_up(_food_item: FoodItem) -> void:
SweetLogger.debug("Not implemented in {0}", [name])
pass
func on_food_item_dropped(_food_item: FoodItem) -> void:
SweetLogger.debug("Not implemented in {0}", [name])
pass
func refresh_display() -> void:
pass