Cleanup logs, make prints more uniform.
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@@ -19,9 +19,9 @@ var contained_items: Array[FoodItem] # Expose nice list of others to read
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func _ready() -> void:
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area_3d.body_entered.connect(_on_body_entered)
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if not area_3d:
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push_error("Area3D node not found in container.gd")
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SweetLogger.warning("{0} missing area_3d reference", [name])
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if not xr_pickable:
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push_error("XRPickable node not found in container.gd")
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SweetLogger.warning("{0} missing xr_pickable reference", [name])
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# Absorbing items is a server decision (the container's holder is server-
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@@ -29,13 +29,13 @@ func _ready() -> void:
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func _on_body_entered(body: Node3D) -> void:
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if not NetworkManager.owns_world():
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return
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SweetLogger.debug("enabled: {0}", [enabled])
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SweetLogger.debug("Enabled: {0}", [enabled])
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if not enabled:
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SweetLogger.debug("disabled in _on_body_entered body")
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SweetLogger.debug("Disabled in _on_body_entered body")
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return
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if not body.is_in_group(target_group):
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return
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SweetLogger.debug("body: {0}", [body])
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SweetLogger.debug("Body: {0}", [body])
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# If one of us is in a station
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@@ -46,14 +46,14 @@ func _on_body_entered(body: Node3D) -> void:
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# If enough space, add item
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var food_item = body.get_node("FoodItem")
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SweetLogger.debug("in station found {0} of type {1}: {2}", [target_group, FoodItem.Type.keys()[food_item.type], body.name], "container.gd", "_on_body_entered")
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SweetLogger.debug("In station found {0} of type {1}: {2}", [target_group, FoodItem.Type.keys()[food_item.type], body.name], "container.gd", "_on_body_entered")
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var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
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var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
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if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
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SweetLogger.debug("adding meal")
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SweetLogger.debug("Adding meal")
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_add_item(body)
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if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
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SweetLogger.debug("adding side")
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SweetLogger.debug("Adding side")
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_add_item(body)
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@@ -93,7 +93,7 @@ func _add_item(item: Node3D) -> void:
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NetworkManager.despawn_item(item)
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# In case the container is on a table that needs to register this addition,
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# ask all table in scene to absorb any new items.
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SweetLogger.debug("group call absorb_items()")
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SweetLogger.debug("Group call absorb_items()")
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get_tree().call_group("table", "absorb_items")
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