Cleanup logs, make prints more uniform.

This commit is contained in:
JonShard
2026-08-14 10:02:26 +02:00
parent 9e0c3ed174
commit f28c987a3a
26 changed files with 184 additions and 184 deletions
+2 -2
View File
@@ -7,7 +7,7 @@ func _ready() -> void:
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
SweetLogger.info("game_state_changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
SweetLogger.info("Game state changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
if new_state == GameManager.GameState.BUILDING:
despawn_unheld_pickables()
@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
NetworkManager.despawn_item(pickable)
continue
if not held_by.is_in_group("persistent_inventory"):
SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable])
SweetLogger.debug("Despawn unheld pickable held_by: {0}, pickable: {1}", [held_by, pickable])
NetworkManager.despawn_item(pickable)
+7 -7
View File
@@ -10,16 +10,16 @@ var _food_item: FoodItem
func _ready() -> void:
SweetLogger.debug("_ready(): {0}", [_pickable.name])
SweetLogger.debug("{0} ready", [_pickable.name])
_food_item = get_parent().get_node_or_null("FoodItem") as FoodItem
if not _food_item:
push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".")
SweetLogger.warning("{0} missing FoodItem reference, must be a sibling of a FoodItem", [get_parent().name])
if not _pickable:
push_error("CombineZone must be a grand child of an XRToolsPickable.")
SweetLogger.error("{0} must be a grandchild of an XRToolsPickable", [get_parent().name])
return
if not _food_item:
push_error("CombineZone requires a FoodItem sibling on ", _pickable.name, ".")
SweetLogger.warning("{0} requires a FoodItem sibling", [_pickable.name])
return
# Detect items whether held (layer 17 "Held Objects") or loose
@@ -52,12 +52,12 @@ func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
if _combining or body == _pickable:
SweetLogger.debug("other is our own pickable")
SweetLogger.debug("Other is our own pickable")
return
var other := Helper.find_food_item(body)
if not other:
SweetLogger.debug("other is not a foodItem")
SweetLogger.debug("Other is not a FoodItem")
return
var result: PackedScene = RecipeManager.get_combination_result(_food_item.id, other.id)
@@ -69,7 +69,7 @@ func _on_body_entered(body: Node3D) -> void:
# Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void:
SweetLogger.debug("combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path])
SweetLogger.debug("Combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path])
# Get Snapzone
var snap_zone := _pickable.get_picked_up_by()
+1 -1
View File
@@ -6,4 +6,4 @@ extends Node
func _ready() -> void:
if not turns_into:
push_error("Cooking Error: 'turns_into' PackedScene is missing on ", name, ". Please assign a scene in the Inspector.")
SweetLogger.warning("{0} missing turns_into reference", [name])
+3 -3
View File
@@ -15,10 +15,10 @@ var _time_left: float = time_to_despawn
func _ready() -> void:
if not _pickable:
push_error("DespawningItem must be a grand child of an XRToolsPickable.")
SweetLogger.error("{0} must be a grandchild of an XRToolsPickable", [name])
return
if not _rigid:
push_error("DespawningItem must be a grand child of an RigidBody3D.")
SweetLogger.error("{0} must be a grandchild of a RigidBody3D", [name])
return
@@ -41,7 +41,7 @@ func _process(delta: float) -> void:
# Count down to zero and despawn
_time_left -= delta
if _time_left <= 0:
SweetLogger.debug("despawning {0}", [get_parent()])
SweetLogger.debug("Despawning {0}", [get_parent()])
NetworkManager.despawn_item(get_parent())
# Stop counting: despawn_item() only queues the free, so without this we
# keep re-reporting the same item every frame until it actually goes.
+4 -4
View File
@@ -7,12 +7,12 @@ extends Node3D
func _ready() -> void:
if not kitchen_scene:
push_error("StationSpawner missing kitchen_scene")
SweetLogger.debug("initializing")
SweetLogger.warning("{0} missing kitchen_scene reference", [name])
SweetLogger.debug("->[]")
if NetworkManager.owns_world():
SweetLogger.debug("initializing on server")
SweetLogger.debug("Initializing on server")
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)