Cleanup logs, make prints more uniform.

This commit is contained in:
JonShard
2026-08-14 10:02:26 +02:00
parent 9e0c3ed174
commit f28c987a3a
26 changed files with 184 additions and 184 deletions
+2 -2
View File
@@ -7,7 +7,7 @@ func _ready() -> void:
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
SweetLogger.info("game_state_changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
SweetLogger.info("Game state changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
if new_state == GameManager.GameState.BUILDING:
despawn_unheld_pickables()
@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
NetworkManager.despawn_item(pickable)
continue
if not held_by.is_in_group("persistent_inventory"):
SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable])
SweetLogger.debug("Despawn unheld pickable held_by: {0}, pickable: {1}", [held_by, pickable])
NetworkManager.despawn_item(pickable)