Cleanup logs, make prints more uniform.
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@@ -7,12 +7,12 @@ extends Node3D
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func _ready() -> void:
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if not kitchen_scene:
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push_error("StationSpawner missing kitchen_scene")
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SweetLogger.debug("initializing")
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SweetLogger.warning("{0} missing kitchen_scene reference", [name])
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SweetLogger.debug("->[]")
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if NetworkManager.owns_world():
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SweetLogger.debug("initializing on server")
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SweetLogger.debug("Initializing on server")
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# Later we will do procedural generation here.
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# For now we just load a scene.
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NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
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