Cleanup logs, make prints more uniform.
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+10
-10
@@ -114,14 +114,14 @@ func get_next(size, walls):
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var offset = [-1,-1]
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walls.shuffle()
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SweetLogger.debug("get_next size: {0}", [size])
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SweetLogger.debug("Size: {0}", [size])
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for wall in walls:
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SweetLogger.debug("get_next wall: {0}", [wall])
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SweetLogger.debug("Wall: {0}", [wall])
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if wall["der"][1] == 0:
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SweetLogger.debug("get_next horizontal wall")
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SweetLogger.debug("Horizontal wall")
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if size[0]<wall["len"]-6:
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
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SweetLogger.debug("Length 6 less can go anywhere")
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if wall["der"][0] == 1:offset[1] = wall["pos"][1]
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else: offset[1] = wall["pos"][1]-size[1]
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@@ -130,16 +130,16 @@ func get_next(size, walls):
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if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
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elif size[0]<=wall["len"]-3:
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
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SweetLogger.debug("3 less needs to be on a corner")
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if wall["der"][0] == 1:offset[1] = wall["pos"][1]
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else: offset[1] = wall["pos"][1]-size[1]
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if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
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else:offset[0] = wall["pos"][0]
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else:
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SweetLogger.debug("get_next vertical wall")
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SweetLogger.debug("Vertical wall")
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if size[1]<wall["len"]-6:
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
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SweetLogger.debug("Length 6 less can go anywhere")
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if wall["der"][1] == 1:offset[0] = wall["pos"][0]
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else: offset[0] = wall["pos"][0]-size[0]
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@@ -148,10 +148,10 @@ func get_next(size, walls):
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if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
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elif size[1]<=wall["len"]-3:
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
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SweetLogger.debug("3 less needs to be on a corner")
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if wall["der"][1] == 1:offset[0] = wall["pos"][0]
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else: offset[0] = wall["pos"][0]-size[0]
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SweetLogger.debug("get_next offset: {0}", [offset])
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SweetLogger.debug("Offset: {0}", [offset])
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if randi() % 2:offset[1]=wall["pos"][1]+wall["len"]-size[1]
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else:offset[1] = wall["pos"][1]
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@@ -165,7 +165,7 @@ func get_next(size, walls):
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func draw_room(Size, offset=Vector2i(0, 0)):
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var walls = []
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offset = Vector2i(offset[0], offset[1])
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SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset])
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SweetLogger.debug("Size: {0} offset: {1}", [Size, offset])
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for i in range(Size[0]):
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tile_map.set_cell(Vector2i(i+offset[0],offset[1]), 0, Vector2i(1,1))
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