Cleanup logs, make prints more uniform.
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@@ -5,9 +5,9 @@ extends StaticBody3D
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func _ready() -> void:
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if not item_scene:
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push_error("Item dispenser is missing a reference to it's item to dispense")
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SweetLogger.warning("{0} missing item_scene reference", [name])
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if not snap_zone:
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push_error("Item dispenser is missing a reference to its snap zone child")
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SweetLogger.warning("{0} missing snap_zone reference", [name])
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func _process(_delta: float) -> void:
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@@ -21,6 +21,6 @@ func _process(_delta: float) -> void:
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#return
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#
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if not snap_zone.picked_up_object:
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SweetLogger.debug("missing item, spawning new item")
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SweetLogger.debug("Missing item, spawning new item")
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var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
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snap_zone.pick_up_object(new_item)
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