Cleanup logs, make prints more uniform.

This commit is contained in:
JonShard
2026-08-14 10:02:26 +02:00
parent 9e0c3ed174
commit f28c987a3a
26 changed files with 184 additions and 184 deletions
+11 -11
View File
@@ -21,7 +21,7 @@ const GHOST_COLOR_INVALID: Color = Color(1, 0, 0, 0.35)
func set_move_handle_enabled(enabled: bool) -> void:
SweetLogger.debug("set_move_handle_enabled: {0}", [enabled])
SweetLogger.debug("Set move handle enabled: {0}", [enabled])
move_handle.visible = enabled
move_handle.enabled = enabled
if enabled:
@@ -32,18 +32,18 @@ func _on_game_state_changed(new_state: GameManager.GameState) -> void:
set_move_handle_enabled(new_state == GameManager.GameState.BUILDING)
func _on_station_bought(_instance: Node3D):
SweetLogger.info("_on_station_bought")
SweetLogger.debug("->[]")
if GameManager.game_state == GameManager.GameState.BUILDING:
set_move_handle_enabled(true)
func _ready() -> void:
SweetLogger.debug("->[]")
if not station:
push_error("StationMovement is missing referece to station")
SweetLogger.warning("{0} missing station reference", [name])
if not move_handle:
push_error("StationMovement is missing reference to move_handle")
SweetLogger.warning("{0} missing move_handle reference", [name])
if not move_ghost:
push_error("StationMovement is missing reference to move_ghost")
SweetLogger.warning("{0} missing move_ghost reference", [name])
move_handle_rigid = move_handle as RigidBody3D
original_collision_layer = station.collision_layer
@@ -107,7 +107,7 @@ func _apply_visibility_state(ghost_visible: bool, station_visible: bool) -> void
func _handle_pickup(_by: Node) -> void:
SweetLogger.debug("->[]")
if move_handle.get_picked_up_by() and move_handle.get_picked_up_by() is XRToolsSnapZone:
SweetLogger.info("handle pickup by snap zone, dropping and resetting position")
SweetLogger.info("Handle pickup by snap zone, dropping and resetting position")
move_handle.drop()
move_handle.global_position = station.global_position + Vector3(0, original_handle_y_pos, 0)
move_handle.rotation = station.rotation
@@ -121,7 +121,7 @@ func _handle_pickup(_by: Node) -> void:
func _handle_drop(_by: Node) -> void:
SweetLogger.info("handle drop")
SweetLogger.info("Handle drop")
is_moving = false
_apply_visibility_state(false, true)
station.collision_layer = original_collision_layer
@@ -134,11 +134,11 @@ func _handle_drop(_by: Node) -> void:
if is_valid:
station.global_transform = move_ghost.global_transform
move_handle.global_transform = move_ghost.global_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()])
SweetLogger.debug("Handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()])
else:
station.global_transform = original_station_transform
move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local reject), restoring original position", [])
SweetLogger.debug("Handle drop (local reject), restoring original position")
func _process(_delta: float) -> void:
@@ -198,7 +198,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
if not _was_last_pos_valid: # Edge case
server_update_visibility.rpc(false, true)
SweetLogger.warning("Can not not reset visibility to normal when the last pos was invalid")
SweetLogger.debug("transform rejected (invalid)")
SweetLogger.debug("Transform rejected (invalid)")
_was_last_pos_valid = false
return
@@ -208,7 +208,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
server_update_visibility.rpc(false, true)
_was_last_pos_valid = true
SweetLogger.debug("transform applied")
SweetLogger.debug("Transform applied")
@rpc("any_peer", "call_local", "reliable") # Server updates clients