Cleanup logs, make prints more uniform.
This commit is contained in:
+26
-26
@@ -47,7 +47,7 @@ var _players_count: int = 0
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func place_order() -> void:
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SweetLogger.debug("place_order()")
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SweetLogger.debug("->[]")
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var new_orders: Array[String] = _unsatisfied_orders.duplicate()
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# for _i in range(0, randi_range(1, 2)):
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# new_orders.append(GameManager.get_random_meal())
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@@ -64,7 +64,7 @@ func server_place_order() -> void:
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func absorb_items():
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SweetLogger.debug("absorb_items()")
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SweetLogger.debug("->[]")
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for snap_zone_node in snap_zones:
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var held_object = snap_zone_node.picked_up_object
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if not held_object:
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@@ -74,7 +74,7 @@ func absorb_items():
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func satisfyAllOrders() -> void:
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SweetLogger.debug("satisfyAllOrders()")
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SweetLogger.debug("->[]")
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_unsatisfied_orders.clear()
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_original_orders.clear()
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clearAllFood()
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@@ -82,7 +82,7 @@ func satisfyAllOrders() -> void:
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func clearAllFood() -> void:
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SweetLogger.debug("clearAllFood()")
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SweetLogger.debug("->[]")
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for zone in snap_zones:
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var held_object = zone.picked_up_object
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if not held_object:
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@@ -103,7 +103,7 @@ func clearAllFood() -> void:
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# Group called from Queue when trying to assign customers to tables
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func try_consume_customer() -> bool:
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if _state == TableState.EMPTY:
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SweetLogger.debug("try_consume_customer, consumed a customer")
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SweetLogger.debug("Try consume customer, consumed a customer")
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_state_end(TableState.EMPTY)
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return true
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return false
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@@ -111,18 +111,18 @@ func try_consume_customer() -> bool:
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func _ready() -> void:
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if not label_3d:
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push_error("Table is missing reference to Label3D")
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SweetLogger.warning("{0} missing label_3d reference", [name])
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if not label_3d_time:
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push_error("Table is missing reference to Label3DTime")
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SweetLogger.warning("{0} missing label_3d_time reference", [name])
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if not progress_bar or progress_bar is not ProgressBar3D:
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push_error("Table missing reference to progressbar, or wrong type:", progress_bar)
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SweetLogger.warning("{0} missing progress_bar reference", [name])
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progress_bar.y_billboard = true
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progress_bar.exponential = true
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# Render whatever state already arrived from the server before we were in
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# the tree (see the guard in _refresh_display).
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_refresh_display.call_deferred()
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if not audio_player:
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push_error("Table is missing reference to AudioStreamPlayer3D")
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SweetLogger.warning("{0} missing audio_player reference", [name])
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# Get snap_zones for plates, store in array snap_zones
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for child in get_children():
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@@ -131,7 +131,7 @@ func _ready() -> void:
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snap_zones.append(snap_zone_node)
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if snap_zones.is_empty():
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push_error("Table is missing XRToolsSnapZone children")
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SweetLogger.warning("{0} missing XRToolsSnapZone children", [name])
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return
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for snap_zone_node in snap_zones:
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@@ -148,14 +148,14 @@ func _ready() -> void:
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func _on_object_picked_up(_item) -> void:
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SweetLogger.debug("object picked up: {0}", [_item])
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SweetLogger.debug("Object picked up: {0}", [_item])
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if _state == TableState.EATING:
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return
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_absorb_item_if_correct(_item)
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object dropped, item: {0}", [_item])
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SweetLogger.debug("Object dropped, item: {0}", [_item])
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# If then player picks up a food_item (side) the table has already registerd, unregister
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var food_item: FoodItem = Helper.find_food_item(_item)
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if food_item and food_item.type == FoodItem.Type.SIDE:
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@@ -172,12 +172,12 @@ func _on_object_dropped(_item) -> void:
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# There is no on_stay signal, we have to track player with bool
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func _on_player_enter(_body):
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_players_count += 1
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SweetLogger.debug("_on_player_enter() players_count: {0}", [_players_count])
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SweetLogger.debug("Player enter, players_count: {0}", [_players_count])
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func _on_player_exit(_body):
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_players_count -= 1
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SweetLogger.debug("_on_player_exit() players_count: {0}", [_players_count])
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SweetLogger.debug("Player exit, players_count: {0}", [_players_count])
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func _place_order_if_player():
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@@ -194,20 +194,20 @@ func _place_order_if_player():
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func _get_plate_controller_from_item(_item: Node) -> PlateController:
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if not _item:
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SweetLogger.debug("_item is null")
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SweetLogger.debug("Item is null")
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return null
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for child in _item.get_children():
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if child is PlateController:
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SweetLogger.debug("found child")
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SweetLogger.debug("Found child")
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return child
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SweetLogger.debug("no match")
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SweetLogger.debug("No match")
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return null
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func _absorb_item_if_correct(_item: Node) -> void:
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SweetLogger.debug("_absorb_item_if_correct, item: {0}", [_item])
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SweetLogger.debug("Absorb item if correct, item: {0}", [_item])
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if not _item:
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return
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if not (_state == TableState.WAITING_PRIMARY or _state == TableState.WAITING_FRIEND):
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@@ -215,14 +215,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
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# Plate: Get plate controller in child of _item (hopefully a plate XRpickable)
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var plate_controller = _get_plate_controller_from_item(_item)
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SweetLogger.debug("_absorb_item_if_correct plate_controller ref: {0}", [plate_controller])
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SweetLogger.debug("Plate_controller ref: {0}", [plate_controller])
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_item.print_tree_pretty()
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if plate_controller:
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# Absorm items from the plate we want
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for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate
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if food_item.id in _unsatisfied_orders and not food_item.is_absorbed:
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SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it")
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SweetLogger.debug("Held a plate with FoodItem that is in unsatisfied orders, removing it")
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(plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd
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_unsatisfied_orders.erase(food_item.id)
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food_item.is_absorbed = true
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@@ -232,17 +232,17 @@ func _absorb_item_if_correct(_item: Node) -> void:
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# Side pickable item, no container
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var food_item: FoodItem = Helper.find_food_item(_item)
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if food_item and food_item.type == FoodItem.Type.SIDE:
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SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it")
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SweetLogger.debug("Held a side that is in unsatisfied orders, removing it")
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# Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates.
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_unsatisfied_orders.erase(food_item.id)
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_update_state_from_orders()
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return
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SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side")
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SweetLogger.debug("Held object is not a Plate or Side")
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func _update_state_from_orders():
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SweetLogger.debug("_update_state_from_orders: unsatisfied_orders: {0}", [_unsatisfied_orders])
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SweetLogger.debug("Unsatisfied_orders: {0}", [_unsatisfied_orders])
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if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
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_set_state(TableState.WAITING_FRIEND)
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@@ -265,7 +265,7 @@ func _collect_money_from_food():
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elif food_item:
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GameManager.set_money(GameManager.money + food_item.sell_value)
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SweetLogger.debug("_collect_money_from_food(), money: {0}", [GameManager.money])
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SweetLogger.debug("Money: {0}", [GameManager.money])
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func _set_snap_zones_enabled(value: bool) -> void:
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@@ -349,7 +349,7 @@ func _refresh_display() -> void:
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# null. Bail out until _ready() has resolved them; _ready() calls back in
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# once it has, so nothing that arrived early is lost.
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if not progress_bar or not label_3d or not label_3d_time:
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push_error("Table missing progress bar or label")
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SweetLogger.warning("{0} missing progress_bar or label reference", [name])
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return
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match _state:
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TableState.IDLE:
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@@ -388,7 +388,7 @@ func _process(delta: float) -> void:
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#SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
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if not NetworkManager.owns_world():
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SweetLogger.error("Is not server, return")
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SweetLogger.debug("Not server, skipping state update")
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return
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if GameManager.game_state == GameManager.GameState.GAME_OVER:
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