Cleanup logs, make prints more uniform.
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@@ -10,7 +10,7 @@ class_name ProgressBar3D
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func _ready() -> void:
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if not progress_bar:
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push_error("Progressbar3D missing reference to ProgressBar")
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SweetLogger.warning("{0} missing progress_bar reference", [name])
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if y_billboard:
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$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
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@@ -21,12 +21,12 @@ func _process(_delta: float) -> void:
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func _on_button_pressed() -> void:
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SweetLogger.debug("buy {0}", [station_name])
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SweetLogger.debug("Buy {0}", [station_name])
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_buy_station()
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func _buy_station() -> void:
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SweetLogger.debug("cost={0} current money={1}", [cost, GameManager.money])
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SweetLogger.debug("Cost={0} current money={1}", [cost, GameManager.money])
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GameManager.set_money(GameManager.money - cost)
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var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
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var forward: Vector3 = -transform.basis.z.normalized()
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+8
-8
@@ -22,7 +22,7 @@ func _ready() -> void:
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Signals.station_bought.connect(_on_station_bought)
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viewport = get_parent().get_parent() as XRToolsViewport2DIn3D
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if not viewport:
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push_error("Shop UI could not find XRToolsViewport2DIn3D grand parent")
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SweetLogger.error("{0} could not find XRToolsViewport2DIn3D grandparent", [name])
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enabled = false
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@@ -32,9 +32,9 @@ func _process(_delta: float) -> void:
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func toggle_shop():
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if GameManager.game_state == GameManager.GameState.BUILDING:
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SweetLogger.debug("toggle shop")
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SweetLogger.debug("Toggle shop")
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enabled = !enabled
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SweetLogger.debug("_process: money={0} label text={1}", [GameManager.money, money_label.text])
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SweetLogger.debug("Money={0} label text={1}", [GameManager.money, money_label.text])
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@@ -54,11 +54,11 @@ func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bo
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var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke)
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if poke_node:
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SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke enabled: {1}", [poke_node.name, value])
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SweetLogger.debug("Poke enabled: {0} on {1}", [value, poke_node.name])
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poke_node.enabled = value
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poke_node.visible = value
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else:
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SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke not found", [controller_node.name])
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SweetLogger.debug("Poke not found on {0}", [controller_node.name])
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# For some reason, this is called every frame the button is down. So we need our own timer.
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func _on_controller_button_pressed(button_name: String) -> void:
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@@ -80,13 +80,13 @@ func _on_other_controller_button_pressed(button_name: String) -> void:
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func _on_station_bought(_instance) -> void:
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enabled = false
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money_label.text = str(GameManager.money) + "$"
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SweetLogger.debug("_on_station_bought: new money: {0}", [GameManager.money])
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SweetLogger.debug("New money: {0}", [GameManager.money])
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func detect_hand_from_xr_ancestor() -> void:
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controller = XRHelpers.get_xr_controller(self)
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if not controller:
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push_error("Shop UI could not find XRController3D ancestor")
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SweetLogger.error("{0} could not find XRController3D ancestor", [name])
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return
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var left_controller := XRHelpers.get_left_controller(self)
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@@ -96,4 +96,4 @@ func detect_hand_from_xr_ancestor() -> void:
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other_controller = right_controller
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elif controller == right_controller:
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other_controller = left_controller
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SweetLogger.debug("detected hand: {0}", [controller.get_tracker_hand()])
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SweetLogger.debug("Detected hand: {0}", [controller.get_tracker_hand()])
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