Cleanup logs, make prints more uniform.
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@@ -10,7 +10,7 @@ class_name ProgressBar3D
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func _ready() -> void:
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if not progress_bar:
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push_error("Progressbar3D missing reference to ProgressBar")
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SweetLogger.warning("{0} missing progress_bar reference", [name])
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if y_billboard:
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$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
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