Cleanup logs, make prints more uniform.
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@@ -21,12 +21,12 @@ func _process(_delta: float) -> void:
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func _on_button_pressed() -> void:
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SweetLogger.debug("buy {0}", [station_name])
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SweetLogger.debug("Buy {0}", [station_name])
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_buy_station()
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func _buy_station() -> void:
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SweetLogger.debug("cost={0} current money={1}", [cost, GameManager.money])
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SweetLogger.debug("Cost={0} current money={1}", [cost, GameManager.money])
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GameManager.set_money(GameManager.money - cost)
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var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
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var forward: Vector3 = -transform.basis.z.normalized()
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