Add Progress bar to Hob

This commit is contained in:
JonShard
2026-07-27 10:16:44 +02:00
parent 34a649f507
commit f4b2e687b5
8 changed files with 117 additions and 21 deletions
+30 -9
View File
@@ -4,14 +4,29 @@ const RECIPE_MANAGER = preload("res://RecipeManager.gd")
@export var cook_speed = 1
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
var time_cooked = 0
var cooking_result = null
var cooking_result: String
var cooking_result_time = 0
func _ready() -> void:
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Hob missing reference to progressbar, or wrong type:", progress_bar)
snap_zone.has_picked_up.connect(_on_object_picked_up)
snap_zone.has_dropped.connect(_on_object_dropped)
_refresh_progress_bar()
func _refresh_progress_bar() -> void:
var progress := 0.0
if cooking_result and cooking_result_time > 0:
progress = clampf(float(time_cooked) / cooking_result_time, 0.0, 1.0)
#print("time_cooked: %s / cooking_result_time: %s = progress: %s" % [time_cooked, cooking_result_time, progress])
progress_bar.set_progress(progress)
progress_bar.set_bar_visible(not cooking_result.is_empty())
progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN)
func _on_object_picked_up(_item) -> void:
print("Hob: object picked up: ", _item)
@@ -23,21 +38,24 @@ func _on_object_picked_up(_item) -> void:
return
var result = RECIPE_MANAGER.get_cooking_result(_food_item.id)
if not result:
print("Hob: held a FoodItem that is not cookable, id: ", _food_item.id)
print("Hob: held a FoodItem that is not cookable, id: %s result: %s" % [_food_item.id, result])
return
cooking_result = result
cooking_result_time = RECIPE_MANAGER.get_cooking_time(_food_item.id)
cooking_result_time = RECIPE_MANAGER.get_cooking_time(_food_item.id)
print("Hob: set cooking_result ", cooking_result)
_refresh_progress_bar()
func _on_object_dropped() -> void:
print("Hob: object drop ")
time_cooked = 0
cooking_result = null
cooking_result_time = 0
cooking_result = ""
cooking_result_time = 0
_refresh_progress_bar()
func convert_held_to_item(_item: PackedScene) -> void:
func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world():
return
print("Hob converting ", _item)
@@ -50,20 +68,23 @@ func convert_held_to_item(_item: PackedScene) -> void:
# Spawn the new item through the server so it replicates to every peer
# (including late joiners), in the old item's position.
var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(_item.resource_path, original_transform)
var new_scene_instance = NetworkManager.spawn_item(RECIPE_MANAGER.get_item_scene(_item).resource_path, original_transform)
# Drop and free the old item and pick up the new one
print("Hob freeing old_pickable ", old_pickable)
snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance)
# If cooking something, progress cooking, when done, convert item
func _process(delta: float) -> void:
func _process(delta: float) -> void:
if cooking_result:
#print("Hob cooking_result: ", cooking_result)
time_cooked += cook_speed * delta
_refresh_progress_bar()
if time_cooked >= cooking_result_time:
time_cooked = 0
convert_held_to_item(cooking_result)