Fix join-floor fall-through, grab race, drop physics, and remote hand sync
Four bugs from real cross-network play: - Player/net_player.gd: the per-peer spawn-spread offset (added to avoid stacking joiners on top of each other) could push a joining client up to 12 units from center, but the floor is only 15x15 (~7.5 unit half-extent) — landing a client off the edge. Bounded to ~2.7 units. - Player/net_player.gd: the glove scenes used for remote-hand visuals carry hand.gd (XRToolsHand), whose root node sets top_level = true and repositions itself to its parent's transform every physics frame, expecting to be parented under a live XRController3D. Parented under the plain avatar node instead, it fought both the local transform copy and the replicated sync every tick — whichever wrote last that frame won, which read as hands stuck near origin except momentarily. Disabled physics processing on those nodes; nothing else in the script matters without a real controller ancestor. - Net/net_pickable.gd: grabbing an item sends an RPC to the server to confirm authority, but the item's regular state sync travels on a different channel with no ordering guarantee against that RPC. A stale "still loose" sync packet could arrive after an optimistic local grab but before the confirmation, and was being treated as a real authority loss, force-dropping the item — explaining "first attempt fails, second succeeds". Now a sync update can't yank an item out of our own hand mid-grab; only an explicit rejection or an actual loss of authority can. - Net/net_pickable.gd: the non-authority path zeroes collision_mask and forces freeze_mode to KINEMATIC, but nothing ever restored either when a peer regained authority (e.g. the server after a client's release) — so a released item stayed collision-less forever, looking physics-less. Now both are restored from the item's own baked values whenever a peer owns a loose (not actively held) item again. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -14,12 +14,19 @@ var net_held_by: int = 0: set = _set_net_held_by
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var _pickable: XRToolsPickable
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# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
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# RigidBody3D default of STATIC) — captured once so it can be restored when
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# this peer regains ownership, instead of getting stuck on whatever
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# apply_held_state() last forced it to while non-authority.
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var _original_freeze_mode: int
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func _ready() -> void:
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_pickable = get_parent() as XRToolsPickable
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if not _pickable:
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push_error("NetPickable must be a child of an XRToolsPickable")
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return
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_original_freeze_mode = _pickable.freeze_mode
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_pickable.picked_up.connect(_on_picked_up)
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_pickable.dropped.connect(_on_dropped)
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# Deferred: the pickable root captures its own original_collision_mask/
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@@ -43,7 +50,22 @@ func apply_held_state() -> void:
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return
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if not NetworkManager.is_online() or is_multiplayer_authority():
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# We own this item's simulation (offline, loose+server, or currently
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# holding it): leave physics alone, XRToolsPickable manages the rest.
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# holding it). If it's not actively in our own hand right now, make
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# sure it isn't still left frozen/collision-less from a previous
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# non-authority period (e.g. right after regaining authority when a
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# client released it) — while actually held, XRToolsPickable's own
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# pick_up()/let_go() already manage these fields, so leave those be.
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if not _pickable.is_picked_up():
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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return
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# A net_held_by/position sync update can race ahead of the
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# authority-handoff RPC that's about to confirm a grab we just made
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# optimistically (they travel on different channels with no ordering
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# guarantee). Don't let a stale sync value yank an item out of our own
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# hand mid-grab — only an explicit force_release_item rejection, or
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# actually losing authority for real, should end a grab we initiated.
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if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
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return
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# Someone else owns it: stop simulating locally, just follow the sync.
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if _pickable.is_picked_up():
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