added multi
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extends Node3D
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## World script for the multiplayer scene. Consumes the host/join request set
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## by the main menu, and returns to the menu if the session ends.
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##
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## Connection-level only for now: no PlayersSpawner/ItemsSpawner here since the
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## networked Player/NetPickable scenes aren't ported yet (out of scope for this
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## change) — peers connect, but avatars/items don't sync.
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var xr_interface: XRInterface
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func _ready() -> void:
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xr_interface = XRServer.find_interface("OpenXR")
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if xr_interface and xr_interface.is_initialized():
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DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
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get_viewport().use_xr = true
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NetworkManager.session_ended.connect(_on_session_ended)
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NetworkManager.connection_failed.connect(_on_connection_failed)
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NetworkManager.world_ready()
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func _on_session_ended() -> void:
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get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
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func _on_connection_failed() -> void:
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get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
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