Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1
This commit is contained in:
+33
-16
@@ -3,17 +3,17 @@ extends StaticBody3D
|
|||||||
|
|
||||||
const GAME_MANAGER = preload("res://GameManager.gd")
|
const GAME_MANAGER = preload("res://GameManager.gd")
|
||||||
|
|
||||||
@export var thinking_duration: float = 6
|
@export var thinking_duration: float = 3.0
|
||||||
@export var primary_duration: float = 23
|
@export var primary_duration: float = 60.0
|
||||||
@export var friend_duration: float = 10
|
@export var friend_duration: float = 10.0
|
||||||
@export var eating_duration: float = 4
|
@export var eating_duration: float = 4.0
|
||||||
|
|
||||||
@onready var label_3d: Label3D = $Label3D
|
@onready var label_3d: Label3D = $Label3D
|
||||||
@onready var label_3d_time: Label3D = $Label3DTime
|
@onready var label_3d_time: Label3D = $Label3DTime
|
||||||
@onready var snap_zones: Array[XRToolsSnapZone] = []
|
@onready var snap_zones: Array[XRToolsSnapZone] = []
|
||||||
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
|
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
|
||||||
|
|
||||||
const lbl_thinking: String = "..."
|
const lbl_thinking: String = "Thinking"
|
||||||
const lbl_gameover: String = "Game Over!"
|
const lbl_gameover: String = "Game Over!"
|
||||||
const lbl_eating: String = "Eating..."
|
const lbl_eating: String = "Eating..."
|
||||||
|
|
||||||
@@ -61,11 +61,14 @@ func _ready() -> void:
|
|||||||
for snap_zone_node in snap_zones:
|
for snap_zone_node in snap_zones:
|
||||||
snap_zone_node.has_picked_up.connect(_on_object_picked_up)
|
snap_zone_node.has_picked_up.connect(_on_object_picked_up)
|
||||||
snap_zone_node.has_dropped.connect(_on_object_dropped)
|
snap_zone_node.has_dropped.connect(_on_object_dropped)
|
||||||
|
set_process(true)
|
||||||
_setState(TableState.EMPTY)
|
_setState(TableState.EMPTY)
|
||||||
|
|
||||||
|
|
||||||
func _on_object_picked_up(_item) -> void:
|
func _on_object_picked_up(_item) -> void:
|
||||||
print("Table: object picked up: ", _item)
|
print("Table: object picked up: ", _item)
|
||||||
|
if _state == TableState.EATING:
|
||||||
|
return
|
||||||
_absorb_item_if_correct(_item)
|
_absorb_item_if_correct(_item)
|
||||||
|
|
||||||
|
|
||||||
@@ -92,17 +95,20 @@ func _absorb_item_if_correct(_item: Node) -> void:
|
|||||||
print("Table: held FoodItem is in unsatisfied orders, removing it")
|
print("Table: held FoodItem is in unsatisfied orders, removing it")
|
||||||
_unsatisfied_orders.erase(food_item.id)
|
_unsatisfied_orders.erase(food_item.id)
|
||||||
GAME_MANAGER.money += food_item.sell_value
|
GAME_MANAGER.money += food_item.sell_value
|
||||||
|
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
|
||||||
_setState(TableState.WAITING_FRIEND)
|
_setState(TableState.WAITING_FRIEND)
|
||||||
|
|
||||||
# Table has everything it wants. Start eating
|
# Table has everything it wants. Start eating
|
||||||
if _unsatisfied_orders.is_empty():
|
elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
|
||||||
_setState(TableState.EATING)
|
_setState(TableState.EATING)
|
||||||
|
|
||||||
|
|
||||||
func place_order() -> void:
|
func place_order() -> void:
|
||||||
print("Table: place_order()")
|
print("Table: place_order()")
|
||||||
_unsatisfied_orders.append(GAME_MANAGER.get_random_meal())
|
var new_orders = _unsatisfied_orders.duplicate()
|
||||||
_unsatisfied_orders.append(GAME_MANAGER.get_random_meal())
|
new_orders.append(GAME_MANAGER.get_random_meal())
|
||||||
|
new_orders.append(GAME_MANAGER.get_random_meal())
|
||||||
|
_set_unsatisfied_orders(new_orders)
|
||||||
|
|
||||||
|
|
||||||
func satisfyAllOrders() -> void:
|
func satisfyAllOrders() -> void:
|
||||||
@@ -124,6 +130,12 @@ func clearAllPlates() -> void:
|
|||||||
plate.container.clear()
|
plate.container.clear()
|
||||||
plate.is_dirty = true
|
plate.is_dirty = true
|
||||||
|
|
||||||
|
|
||||||
|
func _set_snap_zones_enabled(value: bool) -> void:
|
||||||
|
for zone in snap_zones:
|
||||||
|
zone.enabled = value
|
||||||
|
|
||||||
|
|
||||||
## Server-only state transition: sets the new state's timer and assigns
|
## Server-only state transition: sets the new state's timer and assigns
|
||||||
## _state (whose setter refreshes the display on every peer).
|
## _state (whose setter refreshes the display on every peer).
|
||||||
func _setState(newState: TableState) -> void:
|
func _setState(newState: TableState) -> void:
|
||||||
@@ -131,11 +143,11 @@ func _setState(newState: TableState) -> void:
|
|||||||
|
|
||||||
match newState:
|
match newState:
|
||||||
TableState.EMPTY:
|
TableState.EMPTY:
|
||||||
_state_time = 0.0
|
_state_time = 5.0
|
||||||
_state_duration = 0.0
|
_state_duration = 5.0
|
||||||
TableState.THINKING:
|
TableState.THINKING:
|
||||||
_state_time = eating_duration
|
_state_time = thinking_duration
|
||||||
_state_duration = eating_duration # Can't be done in _set_state(), will set duration inside timer
|
_state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
|
||||||
TableState.WAITING_PRIMARY:
|
TableState.WAITING_PRIMARY:
|
||||||
_state_time = primary_duration
|
_state_time = primary_duration
|
||||||
_state_duration = primary_duration
|
_state_duration = primary_duration
|
||||||
@@ -145,6 +157,7 @@ func _setState(newState: TableState) -> void:
|
|||||||
TableState.EATING:
|
TableState.EATING:
|
||||||
_state_time = eating_duration
|
_state_time = eating_duration
|
||||||
_state_duration = eating_duration
|
_state_duration = eating_duration
|
||||||
|
_set_snap_zones_enabled(false)
|
||||||
|
|
||||||
_state = newState
|
_state = newState
|
||||||
|
|
||||||
@@ -192,8 +205,8 @@ func _set_unsatisfied_orders(value: Array[String]) -> void:
|
|||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
# Wait for state to finish
|
# Wait for state to finish
|
||||||
if _state_time > 0:
|
if _state_time > 0.0:
|
||||||
_state_time -= delta
|
_state_time = max(0.0, _state_time - delta)
|
||||||
return
|
return
|
||||||
|
|
||||||
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
|
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
|
||||||
@@ -202,22 +215,26 @@ func _process(delta: float) -> void:
|
|||||||
# When state timer is finished, do this stuff before moving to next state
|
# When state timer is finished, do this stuff before moving to next state
|
||||||
match _state:
|
match _state:
|
||||||
TableState.EMPTY:
|
TableState.EMPTY:
|
||||||
|
print("Table State EMPTY finish")
|
||||||
_setState(TableState.THINKING)
|
_setState(TableState.THINKING)
|
||||||
|
|
||||||
TableState.THINKING:
|
TableState.THINKING:
|
||||||
|
print("Table State THINKING finish")
|
||||||
place_order()
|
place_order()
|
||||||
_setState(TableState.WAITING_PRIMARY)
|
_setState(TableState.WAITING_PRIMARY)
|
||||||
|
|
||||||
|
|
||||||
TableState.WAITING_PRIMARY:
|
TableState.WAITING_PRIMARY:
|
||||||
|
print("Table State WAITING_PRIMARY finish")
|
||||||
label_3d.text = lbl_gameover
|
label_3d.text = lbl_gameover
|
||||||
GAME_MANAGER.game_over()
|
GAME_MANAGER.game_over()
|
||||||
|
|
||||||
TableState.WAITING_FRIEND:
|
TableState.WAITING_FRIEND:
|
||||||
|
print("Table State WAITING_FRIEND finish")
|
||||||
label_3d.text = lbl_gameover
|
label_3d.text = lbl_gameover
|
||||||
GAME_MANAGER.game_over()
|
GAME_MANAGER.game_over()
|
||||||
|
|
||||||
|
|
||||||
TableState.EATING:
|
TableState.EATING:
|
||||||
|
print("Table State EATING finish")
|
||||||
clearAllPlates()
|
clearAllPlates()
|
||||||
|
_set_snap_zones_enabled(true)
|
||||||
_setState(TableState.EMPTY)
|
_setState(TableState.EMPTY)
|
||||||
|
|||||||
Reference in New Issue
Block a user