Commit Graph

13 Commits

Author SHA1 Message Date
algodoogle 61d92052ac Rebuild multiplayer on the stock spawner and synchronizer
Adding an object to the game no longer requires any networking code. The
MultiplayerSpawner runs in its default mode — no spawn_function, no payload
dictionary — and NetReplication builds each object's SceneReplicationConfig
from a convention, so scenes carry no hand-authored replication at all.

Every replicated node gets two generated synchronizers: NetSync for script
state, always server-owned, and NetXform for position, handed to whoever is
holding the object. That split is what makes grab prediction work — a
synchronizer never applies inbound state on the peer that owns it, so a
player's own hand drives an object with no round trip while is_dirty and
friends keep flowing one way from the server.

Interaction is now two RPCs for the whole game (NetGrab), and client gating is
one rule applied to every object (NetWorld). Deleted: net_pickable.gd, the
replicated net_held_by field and its held-state juggling, the
grant/reject/force-release negotiation, the static-item despawn RPC, and the
per-scene replication configs. Authority is the single source of truth for who
simulates an object.

Two things the convention had to learn, both found by the test suite:

  * Addon scripts are excluded. godot-xr-tools' snap zones and pickables expose
    a public `enabled`, which is exactly the flag each peer must set for itself
    — so replicating it meant the server sent `enabled = true` back over every
    client's gate, and stations went on grabbing objects out of the local
    player's hands.
  * Arrays of nodes are excluded. Array[Node3D] and Array[FoodItem] would
    otherwise try to serialise live node references.

table.gd's replicated state loses its underscore prefix, which now marks a
variable as private and unreplicated; two in-place array mutations there were
skipping their setters, and the progress bar could divide by zero on a client.

Suite: 146/146 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 22:04:22 +01:00
algodoogle 96ea2dd1ea mp fix 2026-07-28 19:41:31 +01:00
algodoogle e002c2fb4a tabel time 2026-07-28 14:32:52 +01:00
algodoogle 69175e7b5e ju 2026-07-27 22:32:07 +01:00
algodoogle 1a893ba9aa Visual indicator 2026-07-27 18:56:28 +01:00
algodoogle 29083a4250 some thig 2026-07-27 16:24:54 +01:00
algodoogle 57f1cd167a Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 16:14:52 +01:00
algodoogle f3abe69eb4 small things 2026-07-27 16:14:13 +01:00
JonShard 71580ad183 Fix Snap_zones not range grabbing 2026-07-27 17:07:18 +02:00
JonShard 01587e3b9c Add progress bar to Sink 2026-07-27 12:53:33 +02:00
algodoogle 596d777fae asd 2026-07-25 19:26:43 +01:00
JonShard b6372c532a Improve look of stations 2026-07-20 09:37:06 +02:00
JonShard 840908e9ff Add Dirty plates and sink. Dirty plates don't accept food 2026-07-17 11:52:21 +02:00