Commit Graph

40 Commits

Author SHA1 Message Date
algodoogle 61d92052ac Rebuild multiplayer on the stock spawner and synchronizer
Adding an object to the game no longer requires any networking code. The
MultiplayerSpawner runs in its default mode — no spawn_function, no payload
dictionary — and NetReplication builds each object's SceneReplicationConfig
from a convention, so scenes carry no hand-authored replication at all.

Every replicated node gets two generated synchronizers: NetSync for script
state, always server-owned, and NetXform for position, handed to whoever is
holding the object. That split is what makes grab prediction work — a
synchronizer never applies inbound state on the peer that owns it, so a
player's own hand drives an object with no round trip while is_dirty and
friends keep flowing one way from the server.

Interaction is now two RPCs for the whole game (NetGrab), and client gating is
one rule applied to every object (NetWorld). Deleted: net_pickable.gd, the
replicated net_held_by field and its held-state juggling, the
grant/reject/force-release negotiation, the static-item despawn RPC, and the
per-scene replication configs. Authority is the single source of truth for who
simulates an object.

Two things the convention had to learn, both found by the test suite:

  * Addon scripts are excluded. godot-xr-tools' snap zones and pickables expose
    a public `enabled`, which is exactly the flag each peer must set for itself
    — so replicating it meant the server sent `enabled = true` back over every
    client's gate, and stations went on grabbing objects out of the local
    player's hands.
  * Arrays of nodes are excluded. Array[Node3D] and Array[FoodItem] would
    otherwise try to serialise live node references.

table.gd's replicated state loses its underscore prefix, which now marks a
variable as private and unreplicated; two in-place array mutations there were
skipping their setters, and the progress bar could divide by zero on a client.

Suite: 146/146 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 22:04:22 +01:00
JonShard 59c62b73e6 Test multi cube 2026-07-28 21:16:35 +02:00
algodoogle a2bad29f2a mp fix2 2026-07-28 19:48:40 +01:00
algodoogle 0ddada4568 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 19:41:34 +01:00
algodoogle 96ea2dd1ea mp fix 2026-07-28 19:41:31 +01:00
JonShard 29326f4b78 Apply money sound effect to table 2026-07-28 19:15:52 +02:00
algodoogle f760c8c9f7 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 15:21:12 +01:00
algodoogle 8e14fb0f29 fix hob efect 2026-07-28 15:20:46 +01:00
JonShard 6346d563e0 Fix bug in table 2026-07-28 15:33:13 +02:00
algodoogle fd7f9f3a22 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 14:32:55 +01:00
algodoogle e002c2fb4a tabel time 2026-07-28 14:32:52 +01:00
JonShard b9c9a3b73a Add more snap_zone sounds 2026-07-28 13:11:53 +02:00
JonShard 3f951fef64 Add Items slide off dispensers 2026-07-28 10:39:15 +02:00
JonShard 11b4d3c138 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 09:24:28 +02:00
JonShard bbf982c2f6 Add thrown plates absorb food on station 2026-07-28 09:22:03 +02:00
algodoogle 69175e7b5e ju 2026-07-27 22:32:07 +01:00
algodoogle 1a893ba9aa Visual indicator 2026-07-27 18:56:28 +01:00
algodoogle 29083a4250 some thig 2026-07-27 16:24:54 +01:00
algodoogle 57f1cd167a Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 16:14:52 +01:00
algodoogle f3abe69eb4 small things 2026-07-27 16:14:13 +01:00
JonShard b1a2098a08 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 17:07:21 +02:00
JonShard 71580ad183 Fix Snap_zones not range grabbing 2026-07-27 17:07:18 +02:00
algodoogle 688eca13fa Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 13:47:54 +01:00
algodoogle c758771a75 gameover 2026-07-27 13:47:50 +01:00
JonShard 5dae9c5779 Add Plate dispenser 2026-07-27 14:40:38 +02:00
JonShard 488feff7dc Add raw burger and cube dispenser 2026-07-27 14:20:44 +02:00
JonShard b7775e9de6 Add progress bar to Table 2026-07-27 13:32:04 +02:00
JonShard 01587e3b9c Add progress bar to Sink 2026-07-27 12:53:33 +02:00
JonShard f4b2e687b5 Add Progress bar to Hob 2026-07-27 10:16:44 +02:00
JonShard 13567e5dd3 Add global key events to close game 2026-07-25 20:48:36 +02:00
algodoogle 596d777fae asd 2026-07-25 19:26:43 +01:00
JonShard 265dd12b37 Add Table 2026-07-25 18:18:17 +02:00
JonShard a1cb484ca5 Add Table picks an order 2026-07-22 15:15:30 +02:00
JonShard ab6cce3d9a Add table with finite state machine 2026-07-20 13:43:18 +02:00
JonShard b6372c532a Improve look of stations 2026-07-20 09:37:06 +02:00
JonShard a48611c0ff Refactor hob to use Recipemanager 2026-07-19 10:48:22 +02:00
JonShard 4d06e72bc1 Add Recipemanager that loads recipes from YAML 2026-07-19 10:47:28 +02:00
JonShard 840908e9ff Add Dirty plates and sink. Dirty plates don't accept food 2026-07-17 11:52:21 +02:00
JonShard 329bb1f984 Add plates accept MEALS and SIDES 2026-07-16 16:28:57 +02:00
JonShard e27ddfe3f1 Reorganize project into folder structure 2026-07-16 15:09:12 +02:00